Different approach on adjusting the Ostheer sniper
Posts: 935
Reduce time when he stays invisible while out of cover.
Posts: 2115 | Subs: 1
Posts: 4630 | Subs: 2
Rec. acc. is not fine.
Posts: 17914 | Subs: 8
Its more fine then not.
Posts: 2636 | Subs: 17
Well, his cloak was nerfed to brit sniper level, so all he got left now is vastly superior RoF compared to other snipers and the 100% kill last model ability at vet1.
Its more fine then not.
Guys, no matter how much you increase the stealth cooldown (e.g., 30 secs), the cooldown on the cloak applies ONLY if the shot was fired from stealth.
What this means? There is a way to allow OST/UKF snipers to fire WHILE RETAINING STEALTH.
(Yes, I've already informed Relic about it. Yes, it's the intended design).
How this works
In this scenario, an OST sniper wants to attack a conscript squad which is reasonably far away. The soviet player has a sniper of their own nearby so that he can countersnipe.
1) Place the OST sniper in cover with hold fire active.
2) Order the OST sniper to move out of cover in the direction of the conscript squad.
3) The moment the OST sniper steps OUT OF COVER press the STOP button.
4) (You need to time this well) Right-click on the conscript squad so that the sniper will fire the shot AFTER the sniper leaves camouflage (alternatively: release hold fire)
5) Immediately after the shot is fired, order your sniper to retreat back to the initial cover.
If you time Step 4 carefully (i.e., account for the camouflage timer and the aim time), the opponent will not have the opportunity to fire back (all snipers have a reasonably long aim time).
Naturally, this feature massively benefits the two snipers with lingering camo the most.
(yes, this works on all camo in the game)
Please share with everyone & abuse until rebalanced.
Posts: 301
Guys, no matter how much you increase the stealth cooldown (e.g., 30 secs), the cooldown on the cloak applies ONLY if the shot was fired from stealth.
What this means? There is a way to allow OST/UKF snipers to fire WHILE RETAINING STEALTH.
(Yes, I've already informed Relic about it. Yes, it's the intended design).
(yes, this works on all camo in the game)
Please share with everyone & abuse until rebalanced.
The manipulation is tedious enough to justify the effect. I think it something that is "working as intended" if memory serves. The sniper still revealed his position and the "sir, you are being hunted" game will begin.
Kozo.
Posts: 1617
Also, his vet 1 ability is insanely good for a sniper.
Posts: 1890 | Subs: 1
Keep in mind that Flares and Recon Runs also reveal snipers as well if I'm not mistaken.
IMO Sniper isn't broken he's just really effective in the hands of a player with good micro skills. You can't nerf him much more before he's just not worth building anymore.
Posts: 1164
Well, his cloak was nerfed to brit sniper level, so all he got left now is vastly superior RoF compared to other snipers and the 100% kill last model ability at vet1.
Its more fine then not.
https://www.youtube.com/watch?v=TWCP4o8058s
even with 2 reload cycles (that are, iirc more as twice as long as the german snipers, coincendentally also half the mag capacity) vs. 1 reload, the british sniper ends up with 13 to 11 kills. also faster to 10 (ost: 8) and 5 (ost: 4). ready aim time iirc was 0.375-0.5s faster for ost (significant in sniper vs. sniper, insignifcant vs. other infantry unless you're trying to solo a stormtrooper squad with a sniper).
Guys, no matter how much you increase the stealth cooldown (e.g., 30 secs), the cooldown on the cloak applies ONLY if the shot was fired from stealth.
What this means? There is a way to allow OST/UKF snipers to fire WHILE RETAINING STEALTH.
(Yes, I've already informed Relic about it. Yes, it's the intended design).
(yes, this works on all camo in the game)
Please share with everyone & abuse until rebalanced.
stealth in and off of itself in this game is terribly broken... squads getting shot at suddenly disappearing especially (and this example i think shows exactly this as well). i don't get why they're not using (maybe a modified version of) "in combat" for cloaking.
Posts: 271
Well, his cloak was nerfed to brit sniper level, so all he got left now is vastly superior RoF compared to other snipers and the 100% kill last model ability at vet1.
Its more fine then not.
Doesnt the brittish sniper have the fastet ''re cloak'' cool down?
Posts: 17914 | Subs: 8
Doesnt the brittish sniper have the fastet ''re cloak'' cool down?
Nope, it was equalized so ost sniper cloaks slower, before that ost sniper was pretty much uncounterable thanks to its cloak and allied snipers aim time.
Posts: 1702
Buff penals now
Posts: 354
Posts: 17914 | Subs: 8
The only problem is a survivability against infantry, you get a good flank by outplaying your opponent and he just retreat through your conscripts like nothing happened. In other aspects OST sniper is fine.
This has more to do with half of con squad using NERF guns and other half using airsoft rifles.
Posts: 1072
The only problem is a survivability against infantry, you get a good flank by outplaying your opponent and he just retreat through your conscripts like nothing happened, so yes trick is in rec. acc. In other aspects OST sniper is fine.
We're your cons moving or suppressed or perhaps not focusing him down because that's not my experience with them...
Posts: 4314 | Subs: 7
Posts: 1604 | Subs: 3
Posts: 230
Permanently BannedPosts: 1164
Just put + 15% received accuracy on brit and wehr sniper and finally snipers are no longer extremely infuriating and hard to flank.
...and suddenly even AT guns become decent sniper counters. Also any type of automatic weapon will likely just wipe them in a single burst. Remember that received accuracy counts for most weapons in the game. It's not that easy (at least that's my opinion).
Posts: 17914 | Subs: 8
...and suddenly even AT guns become decent sniper counters. Also any type of automatic weapon will likely just wipe them in a single burst. Remember that received accuracy counts for most weapons in the game. It's not that easy (at least that's my opinion).
Yes, that 0,003% will make a WORLD of difference for AT gun accuracy, they will become the ultimate sniper hardcounters.
But hey! At close range there will be astonishingly HIGH 5,75% chance to hit a sniper instead of standard 5%!
Get a clue and do the math before you post bs like this please.
Livestreams
31 | |||||
17 | |||||
9 | |||||
6 | |||||
3 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
25 posts in the last month
Welcome our newest member, Eovaldis
Most online: 2043 users on 29 Oct 2023, 01:04 AM