I'd go the other way. No engineers can destroy cover.
It constrains map design severely.
Only problem with that is it's necessary for the positioning of certain emplacements on some maps. I had assumed this is why it was ever an option at all.
On the topic, I wouldn't mind Scoped Lee Enfields coming back in the Pyrotechnics kit and if Brits got healing outside the Assembly or the Assembly was easier to deploy to get base healing, adjust Med-kits because it not only allows for a lot of healing presence but it's fairly cheap for what it does.
No doubt they're a powerful unit, but healing is so restrictive unless you build a FHQ
Yeah that was one of my aims, try to expand the capacity for healing, so people don't feel pressured to have mostly healing squads. Crates were meant to give the squad some lasting medical presence even when they're busy elsewhere.
I wonder, how it could turn out if upgrades were untouched, but tommies themselves were made more expensive as a base(without increasing reinforce cost).
That would discourage early game spamming, diminish early game presence, increase reliance on HMG and UC.
Problem is, they could have too little map presence early game.
In another world, that sounds like how OKW could have been. Have extremely expensive but highly effective infantry (MP's MG's and StG's), but few in number and with the Kubelwagen picking up the slack.
I was thinking how much of a pain I find it to use Infantry Sections, how strong they are when used to their full potential, but how rigid the right upgrade path is. They have many options but the "correct" option is almost always Healing and Double Bren. Without base healing and with the higher cost of the smoke (both upgrade and throw) versus its effectiveness, using the artillery path seems to be more punishing than rewarding. The goal is to make Infantry Sections less reliant on the heal upgrade as well as promote build variety.
Bolster Infantry is now combined with squad upgrades (Medic/Smoke) and is made more accessible early on. Bolster Infantry no longer automatically increases squad size, instead three options are unlocked so that a new soldier may be added depending on the role desired. The new options are:
Recon Team Upgrade: Adds a Marksman to the squad and unlocks the Artillery Flares. The Marksman will pick off wounded models and his Scoped Lee–Enfield (transferable, no drop) takes one weapon slot.
Medic Team Upgrade: Adds a Combat Medic with a Lee-Enfield to the squad and unlocks the ability to place Medical Crates. The medic passively heals his unit while out of combat and occupies one weapon slot.
Bolster Section: Adds a 5th man with no unique qualities or abilities, a minor increase to staying power and damage output. He does not take a weapon slot so this squad can equip two weapons.
Due to the way the new Bolster works, the new member will need reinforced in even on new squads (unless the game supports automatically adding a man, then it will do that). To compensate, Infantry Sections are cheaper and Squad Upgrades are instant. The positive side of this is that getting an early or late bolster always costs the same.
The concept still needs fleshing out, but this is the basic idea.
You're just trying to copy and paste that terribly uninformed post into every thread you can huh? Seeing it for the 3rd or 4th time doesn't make it any more correct than it was before. I'm actually a tad disappointed that you didn't even bother to modify the post with the corrections other members of the community, myself included, have kindly supplied you with.
I did mention that. I said give them the version of stick mags since that was more popular than drum mags. Drum Mags did not come until late 1944. They were reserved for special elite forces mostly.
Check in one of my previous comments on this forum, you will see what I proposed for Cons.
Where are you getting this information? The PPSh-41 was designed with drum magazines, and only drum magazines. The stick magazines were not designed or produced until 1942 when PPSh production ramped up. For more information on the PPSh check the tagged video below.
It is said that the Polish army consisted 10% were cavalry and other stuff that you can find there. Even other nations used Cavalry in eastern europe, even Italy for that matter since they were lagging behind. The Battle of Krasnobród was considered a myth. Some say it had occurred. History is written by those in different aspects. One telling partly while missing the other. There is even also suggested reports saying that there was events that occurred that cavalry engaged even tanks although that is absurd but it is a fact.
Even if the battle did not take place. There was still usage of Cavalry during the war.
Every source is different. History is always being debated continuously. You can consider some elements and aspects true while other are still being discussed.
I called the idea of cavalry with lances charging german tanks a myth, and now you're trying to muddy the waters by reaffirming that they did in fact used cavalry and then claiming that the entire battle might be a myth. History is quite clear, the Polish used cavalry, but not for cavalry charges with lances; the Poles themselves deemed cavalry charges as an outdated and now ineffective way of storming enemy lines. That's why cavalry were being mechanized, and those that weren't were used for reconnaissance or as infantry (again, leaving the horses behind before battle).
I never said Conscripts fought without weapons. Only some were not armed. 1940-1941 they were still not entirely economically and militarily prepared. SU was not prepared only until 1948 which was their intended goal of being fit for conflict.
The Soviet Union, the army that stormed Berlin, was "not prepared"? This is the army that outnumbered all Western forces combined 2-1. Churchill and Patton expressed interest in a war with them, but such an action was deemed reckless and unfeasible. So tell me how exactly the army that crushed Nazi Germany and intimidated the Western Allies was "not prepared".
It is a myth created by uninformed civilians and uplifted by German Propaganda. By World War II the Polish Cavalry was used for recon or as infantry (dismounting before battle), and armed with rifles and pistols like everyone else.
During a cavalry charge against advancing German infantry, the Poles were ambushed by Armored Cars and Machine Guns that had been out of sight at the start of the battle. In the aftermath civilians saw dead soldiers and horses and widely assumed the cavalry had charged German tanks (mistaking the armored cars for panzers); the German Army picked up on this theory and begun spreading it as fact in order to portray their enemies as primitive and stupid.
Despite the failure and humiliation, this charge actually did stall the German advance and buy enough time for the Polish Army to retreat to a more defensible position.
I disagree with this. For so long we have been searching for a way to make cons viable lategame with no real success. The most pragmatic solution here would be to allow them to buy a DP28 once the t70-su76-m3 building has been build and maybe slightly tweak the vetetancy accordingly. Also it would fix the under representation of DP28's in this game.
That's at odds with Conscript's being close range infantry as opposed to Grenadiers. We also have Grenadiers and Tommies already using LMG's, while America and OKW use mid range automatic rifles. The Soviet Army is also barely equipped with SMG's in CoH2, compared to reality where they had massive numbers of them. What I'm saying is if they get an upgrade, it should be PPSh's, and in my opinion they should be global as well.
You aren''t getting stock G43s and cons are getting 7th man.
I don't like his ideas and he's got some information wrong, but man does it bug me that the army known for their high volume of submachine gun usage tends to sit on the low end of SMG use unless you spam PPSh Cons or Shock Troops.