They are in lend lease doctrine, they are using lend lease weapons now, there is no sens efor them to be in any other doctrine.
They are also poor mans shock troops and while improved by change, will remain a meme.
Give them 6 Thompsons! Who's the meme now?! |
I think it's time to accept the G43 option for PzGrens is just not going to work. Even with the update they're still not worth it, and given they start with Stgs it's just not appealing to go for semi-auto rifles with marginal better long-range DPS.
I think the option of giving them IR Stgs is probably the way to go.
One thing they could do to retain the G43 is give them the Marksmen version that the Jaegers use.
I would personally like to have that STG package available again for the Stormtroopers.
That is what made them unique, unfortunately a different path had been taken which I am really not a fan of. The IR StG is an interesting idea but I feel it might become too widespread, it was a very rare item.
Really do not even understand why they even had to remove that option anyway?
They could have simply left it there still as an option.
They felt like Grenadiers that could upgrade to Panzergrenadiers. I wasn't impressed with them personally. |
Seems accurate, however I don't think anyone would make a T34/76 with the OKW available tanks. I'd rather see a Sherman in there.
Problem with that is the Wehrmacht captured next to no Shermans due to them being on the defense by the time the Sherman saw widespread service. In fact for Operation Greif the entire Wehrmacht was only able to muster 2 damaged Sherman tanks, only one of which was operational.
I've always like the idea of a beutepanzer T-34-76 for the Germans, but it would also feel more appropriate as a unit for the Ostheer rather than the Oberkommando West. |
It is the 7th Conscript.
Ah cool, I didn't notice that little guy had a unique model.
I'm actually against changing the summer model, because I like the Red Army tabs on the shoulders. By all means alter the Winter model though. |
Where's the Conscript Sergeant used? |
I do some further test with the bofor 1.2, now i can move a Volk straight in and toss a flame nade then retreat with 3-4 model, i did it 3,4 time in a row until the bofor is destroyed in cheat mod with fow on.
I see why most axis player said bofor 1.2 is solid change.
You sure? My Infantry were being absolutely shredded by Bofor, I couldn't even get a shot off with my Panzerschreck Panzerfusiliers without risking the entire 6 man unit. |
I think the unit is still useful later on, at least as a scout or AT troop transport.
I will concede however at a certain point it isn't worth the micro when you have 10 other units, or the Popcap that it occupies.
It would be fun to add some kind of veteran ability that rewards a player for actively using it after the early game and later into the match. It did just recieve a slight nerf in it's squadwipe potential last patch. Maybe it could get like a mark target ability at vet 2/3 similar to the WC51.
If you want troop transports to be useful later into the game, the dropoff system needs to be streamlined. Currently you have to tell it to drop off, then reselect it, then tell it to drive away somewhere safe. What it needs to the functionality to automatically drop off troops and then move away from the danger. |
They should just get rid if the ability and make them a stock 5 man sqaud for like 210 man power, how hard is that?
Also give them merge. It fits the concept of RET's being sent to the front to replace losses. |
What's everyone think about the PPSh upgrade? I feel like it's positioning in the game is horribly outdated. It's position hasn't moved much since it was released, yet new assault units have come earlier and earlier. Let's look at some common contemporary assault units and assault abilities:
0CP: Assault Grenadiers, Assault Engineers, Section Assault Package
1CP: Cavalry Riflemen
2CP: Shock Troops, Conscript Assault Package (balance patch)
3CP: Conscript Assault Package (live game)
Not only is the Conscript Assault Package possibly the weakest ability of the bunch (all of these have a full compliment of submachine guns), but also the latest. The sole advantage of the CAP is that it is the only one to retain Anti-Tank Grenades, and admittedly there is a strong argument to be made that this is exactly why it is the weakest, but more on that later.
For now, direct comparisons:
Assault Grenadiers have higher damage output but lower range, they can make up for this by sprinting though. Assault Engineers can upgrade to a flamethrowers, while Cavalry Riflemen can boost their firepower with Thompson SMG's. Shock Troops are the only unit with body armor, and have better PPSh's, in addition to also having twice as many.
The most similar comparison is probably to the similarly named and utilized Section Assault Package, which grands 2 Thompson SMG's and 3 STEN SMG's. This gives the Section at least similar firepower to the Conscripts, but comes at the very start of the game.
So where is it now? Well with Mobilize Reserves locking it out, the CAP has become even less attractive than it was before. And if the AT Grenade is actually the reason the for it's sub-par performance and late coming compared to all other Assault squads and packages, then maybe it's better off to replace the AT Grenade with an F1 Grenade as part of the package. Even then, it still has to compete with Mobilize Reserves, so further changes like reduction of target size or full compliment of submachine guns might be necessary. |
Also is the upgrade now global? Or is it still possible to upgrade single squads?
Still individual; 45 Munitions per squad. |