Im resilient to buff grens anymore. If G43 are not enough, there is something else you should do then.
I agree here, I always thought of Grenadiers, and their upgrades, as the gold standard of infantry, from which other infantry should be balanced. If USF needs buffs to deal with Volksgrenadiers, then maybe Volksgrenadiers are overperforming. |
I thought the last commander update was the final one? |
I don't know man, I feel like having another tanky long range unit kinda overlaps with guards too much. What I would say that soviets need is commando style ambush infantry. Maybe a rework like mine would be interesting
Irregulars 300MP 17MP reinforce:
Decent cooldown time to prevent spam
3x Mosins (Conscript model)
3x KAR89k (Volksgrenadier model)
spawn in buildings
Ambush camo (only in cover like the one from Wher Jaeger doctrine)
Molotov (needs tech)
AT grenade (needs tech)
vet 1 PMD6 anti personnel mine (the one from defensive doctrine)
can upgrade for 100 muni:
3x PPSH (Conscript model)
3x MP40 (Assault Grenadier model)
upgrade to commando camo (when moving slowly)
Their veterancy should be scaled in such a way that they start out weak and only in a support and sabotage role and get progressively stronger at combat for example
Vet 1 PMD6 anti personnel mine and cooldown bonus
Vet 2 Increase squad survivability and ambush damage
Vet 3 Accuracy bonus
That seems pretty similar to the role that SMG Partisans currently hold anyway. Personally I feel like Soviets are kind of lacking on genuine Elite Infantry like Obersoldaten, Panzergrenadiers, Rangers, etc. They have Guards, but those are only above-par rather than feeling very elite, their rifles are only on-par with Volksgrenadiers, and they have the worst faction Anti-Tank weapon and Machine Guns. Shock Troops and Assault Guards (now that they have Thompsons) are the only two that strike me as true Elite Infantry.
My idea was to bring them something similar to Obersoldaten, veterans troops that have been hardened by years of unending war seemed like an interesting idea to bring to the Soviet Faction. In this case, they have been fighting alone for years with minimal contact to the Soviet state. |
Sounds good, especially the Advanced Warfare IL2 attack replacement. Soviet Reserve would still be trash though. Tank hunter partisans suck, ML20 is very situational, Conscript Repair Kit is meh. Only the 7th man combined with For Mother Russia would be a replacement for elite infantry and that's about it for that doctrine imho. You'd be better picking any doctrine with Guards. Honestly, picking a doctrine that has "reserve" in its name already suggests that you pick it if there is nothing else available.
They should bring back Irregulars, but reworked to be awesome. I concepted this as part of a greater rework to Partisans Doctrine, but it works for Reserve Army since they used to be a part of it as well:
Soviet Irregulars - Battle hardened partisans formed of Red Army soldiers encircled during Barbarossa. They are equipped with stolen enemy weapons.
3x Obersoldaten Kar 98k
1x Grenadier LMG 42
Throw Stielhandgranate
I was tempted to throw captured Panzerfaust's in there, but I kind of feel like there's enough snares in the game. Might work if you go Penal heavy or skip AT Grenades, but neh, elite infantry generally don't have a snare. |
Not sure if it's relevant, but with the amount of PPSH submachine guns used in rifle divisions in 1944-1945, you'd think the conscript assault package would be a stock upgrade, especially considering STGs are stock for OKW.
I've been saying this for years. Every faction has a weapon upgrade for their maineline except Soviets. The Soviet faction in it's current form is just ridiculous, no SMG's in the one army that used them most? Preposterous! Not to mention Soviet vs OKW matchups are typically a small cadre of expensive troops against large swarms of cheap disposable troops, I am of course talking about Penals vs Volksgrenadiers. Absolutely backwards! |
Read the thread?
They have no rifle animation.
That's why they have less men instead of rifles.
Aren't those pretty easy to add? I haven't tried it but I've played plenty of mods that had, for example, Pioneers and Sappers using rifles. |
They wipe Riflemen easy with the easy to get MG42 upgrade
While it does give them a considerable boost in firepower, as far as contemporary machine guns go (MG 34, M1919, Vickers K), it's not all that impressive. Any of the ones I listed are generally more powerful due to raw power or the squad they're on. |
Rather than spawning with a partial squad, I'd prefer they be like Stormtroopers or Airborne Guards and spawn with Lee Enfields, with a free upgrade to STEN. |
Yes, every single unit USF has is better than their counterparts. Like how Rear Echeleons outpreform strums, M20s out preform Luchs, Stuarts outpreform Pumas, Rangers outpreform Fallschrimjagers (LOL!)
Riflemen are NOT overpreforming I can think of like 5 hard counters to Riflemen in this patch:
MG42s
Fallschrimjagers
Obersoldaten
Grenadiers
Sniper
Grenadiers..? |
I agree that's the best solution if "free officers" can't be changed. Costing more manpower is fair but delaying teching would be a negative impact.
You could offset this by making the usual build order rifle rifle officer where the officer has a normal build time and the light vehicle upgrade is the one that takes forever compared to the current long officer research. This would also require some careful changes to starting fuel and or fuel costs to make it all come together smoothly.
This in my opinion is the best option. USF feels encouraged to field a ton of infantry just because there's nothing else they can do that early, and ontop of that you get the free officer squads. I'd be in favour of the tech being expensive but available a bit sooner so you can get an officer instead of another riflemen. |