Reasoning for putting a flak gun on the OKW base building?
Originally OKW needed to chain their sectors to the HQ sector with their trucks, so the Flak Truck was never supposed to be far from home. It was just early-game leverage for the crippled OKW. And by crippled, I mean they only got 33% income from unchained sectors at the time, although they could get 200% on chained sectors.
(No NDA broken, information taken from Duffy's OKW stream Western Front Armies Preview Shoutcast) |
Nah just move the Panzergrenadier guy into the middle of the squad and give him an MP 44 at Vet 3. That doesn't really do anything, but it looks cool. |
Right now, we have the Americans taking the fight to the Germans in Stalingrad, and we have Russians fighting the Germans in France. I think it's safe to say we're past the point of historical accuracy, and thus there should be no problem adding an Afrika corp faction that has both early and late war weapons and vehicles.
Stalingrad is just the name of a map. I could make a map based on Hoth, but that doesn't mean anything. It's not so much historical accuracy as it is how you are going to balance outdated light and medium tanks against premiere medium and heavy tanks. The existing factions are set roughly within a year of each other, the difference is noticeable but not major. 3-4 year's difference on the other hand is night and day. If they want to do the early war, it should be separated from the late war so they can focus on making it great instead of trying to shoehorn 1941 units into 1945. |
AFRIKA
I'll actually be disappointed if they try to shoehorn Africa into CoH2. This is a late-war game, why or WHY would you want to try and shove early-war factions into the mix? People complain about the T-34/76, what will they think when their main production tank is essentially the StuG E with a turret?
Imo Africa / Italy should be reserved for CoH3 so they can focus entirely on 1940 - 1942 without having to worry about how a Cruiser is supposed to deal with Panthers. Shoehorning in Africa / Italy now would just squander the opportunity to do them properly later. |
Really I think Option 3 is the only one necessary. Nobody complains that accuracy bonuses on Panzergrenadiers is OP, but OKW is the one that gets stacks on stacks. OKW's manpower bleed is pitiful when you combine cheap core infantry with ultra-durable vet across the board. |
Default irregulars have guard mosin nagants (40% higher dps than conscript nagants) and massively shitty LMGs. Now they're fairly close to conscript nagants (as I still left the guard nagants on them but they got a -25% nerf) but their LMGs actually do something. They made no sense before. Atleast now they're consistent. And they should be better anyway as more of their DPS is concentrated on a single weapon so losing models decreases performance less.
I understand, I'm just being a history nerd and explaining why Irregulars don't have to be crappy budget infantry. Originally if you played smart enough, you could take on LMG Grenadiers with 'em.
It has no effects or audio associated with it, whether or not the vehicle actually had one in real life doesn't really matter here as it most certainly does not exist in the ingame model.
Oh I see, I never noticed that, King Tiger's are too much of a shock to be looking for things like that.
In combat checks are notoriously inaccurate, and I have an issue in general with having a Heavy move around the battlefield like an F1.
Same here, I meant for existing Blitz. That and engine overheat for Combat Blitz (aka we couldn't think of anything but rocket engines) so there's more of a risk / reward to using it. T-34 ram has engine overheat and it's much more risky and situational than blitz ever was. |
Huh, I didn't realise the barrel was removed in the example I posted, I thought it was just internal.
Apparently, Relic did too
Also what about this for Blitzkrieg?
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bold statement.
source pls
I said "for all we know". We know nothing, they tell us nothing. There is no source they are, there is no source they aren't, there's nothing. That was the point of that statement. |
Swapped Irregular LMG42 and DP28 to full power ones (100% higher DPS). Changed their squad base accuracy bonus from +15% to -10% represent lack of training and balance out squad DPS.
Irregular troops were often Soviet Soldiers that were abandoned when the Soviets retreated or were overrun, so them being decent at combat wasn't actually a bad thing. That's why old Irregulars were the best, rather than new ones that could barely fight Construction Pioneers.
(balance/bug) Removed invisible coaxial MG34 from King Tiger
It's not invisible, it's the little 'dent' on the mantle. It should be darker so it actually looks like a hole, but that's on the texture artist.
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I think that those kinds of expectations are a bit much. Relic gets out about 1 patch a month which is in line with a lot of competitive MMOs and stuff.
The last big gameplay update was the October 29th Update almost 4 months ago, everything since has been small hotfixes, a single-player patch, and a bug fix patch. Granted, those are still patches, but the community is begging for gameplay patches at this point. And for all we know, gameplay is finalised and they're not going to patch it again. |