Make M3 mech call-in come with elite Cavalry Riflemen from AA, and 250 HT come with some kind of unique troop-Assault Panzer Grenadier or something like that.
Panzergrenadiers with an MG 42 |
Hull and Coaxial
A bit misleading according to Coh2Stats:
Ostheer Panzer IV
Hull: 14.0189
Coaxial: 6.4558
Combined: 20.4747
OKW Panzer IV
Hull: 8.0913
Coaxial: 8.0913
Combined: 16.3822
So overall it's more consistent, but also less damaging? |
Grenadiers got back their 15% squad accuracy boost and 9% received accuracy squad bonus, putting them at 82% received accuracy.
Rifleman AT nade forces a reload before firing, further delaying the nade.
ALL OKW Infantry now have 5% burn death crit at 100% health.
Grenadier Rifle Grenade radius from 3.5 to 2, aoe distance from 0.875/1.75/2.625 to 0.5/1/1.5
Stug G aoe distance from 0.5/0.875/1.25 to 0.1/0.2/0.25 (mostly a bug fix, stug already had an aoe radius of 0.5 so the distance values simply meant it did full damage in 0.5 radius, now it correctly has...nearly zero anti-infantry capability again)
Ostheer PIV (& command tank) MGs changed to OKW tank MGs (20% higher DPS at point blank, over 100% higher at max range)
Explain this one a bit more please? Do you mean Hull, Coaxial, or Top?
Sturmtiger experience required increased by 25%
Plane crashes are back to 750 damage and 15 radius, Kamikaze lives forever
DSHK38 HMG lost all buffs it got with other HMGs in previous patches but got a double nearby suppression modifier (with reduced radius)
Riflemen .30 cal LMG now has incremental accuracy of 1.15 and nearby suppression radius from 10 to 13. Man, they really wanna push that Infantry Company Meta |
Oh I thought they were used for defensive purposes, heard Imperial Dane say something about that once.
My bad!
If Tanks attacked an area of the frontline, Tank Destroyers would be rushed to that area to counter-attack, that's probably what he meant by defensive. They were a more active defense in that role, unlike an AT Gun. But they were used offensively as well, if the Army wanted to attack an area and Tanks were expected to be there, they would send Tank Destroyers in alongside Tanks. |
Tank destroyers were mostly used for defensive purposes. When assaulting, tanks actually dealt with tanks, not tank destroyers.
That's not correct, according to US Doctrine Tanks dealt with Infantry and Fortifications, Tank Destroyers dealt with Armour. My argument for Tank Destroyers having increased range comes from the fact that US Tank Destroyers had open tops because it let the entire turret crew spot for targets, rather than mostly relying on the Commander looking through small vision slits. This meant that US Tank Destroyers would often see the enemy first and get the first shot. |
WER is the smallest
Looks like the thumbnail you see in menu and in-game, while the others are the full portraits you see on the commander itself.
Is that the soviet T34 Ace commander?
Where do you get that idea?
Goliath and Calliope are both gonna be sweet but I don't really care about the Pershing. I would rather have an M18 Hellcat or M24 Chaffee.
+1 |
I kinda agree with this.
It's just, the USF have no damage-soaking unit thus they need to engage tank battles extremely cautious.
That's the thing for me that I don't like about the USF. A P4 can easily escape situations that shermans or Jacksons can't.
The Panzer IV only has 40 more armour, it isn't a huge amount. It's Blitz that gives it the survivability, and that needs to be disabled in combat imo.
As for no damage soaking, that's part of the problem. US didn't rely on heavy armour, they relied on superior numbers or first-strike Tank Destroyers. Neither of which is portrayed in-game.
Relic wanted to make USF use Tank Destroyers, without giving them any of the advantages these Tank Destroyers had. |
Silly idea inbound....
57mm AT to tier 0 available with either LT or Capt
Then add into the Capt tier one of these... theres your more mobile AT on a light platform....
A US-76? |
(Heavy Tank T29)
The T29 never left the testing grounds, it has even less right to be in the game than the Maus, which was abandoned on the battlefield. The battlefield being the testing grounds that happened to be invaded. |
Honestly I quite like my spammable T-34/76, once T4 is up we can pump 'em out at a rate of 1 every 4 minutes in an equal game, as opposed to 1 every 6 minutes for a Ostheer P4 and 1 every 10 minutes for OKW P4. T-34/85's come out too slow when you need a tank fast. |