Im not hyped at all. Why?
Because Relic fails to create any form of hype.
And because no one really asked for singleplayer content.
There were a lot of people asking for WFA singleplayer stuff. |
My major point is, if Relic wonders why their community trolls them so hard in their stream chats it's because we feel like we are being trolled by Relic.
The majority of players were asking questions about bugs and balance in chat because those are their major concerns. I have a feeling if someone made a poll here where we listed what we want to see done for COH2 in order of importance observer mode would be significantly below observer mode. just check the forums.
Bullshit. Obs mode has been close to the #1 requested thing for the game. |
Mate I just played both games back to back 2 days ago - have a try you will see what I mean. Pathing maybe wasnt perfect but vehicle response was, they reacted instantly to your clicks just not always in the way you wanted.
Seriously go play some coh and see what I mean - as for the physics they were phenomenal. Maybe the men flying was exaggerated but everything in that game was destructible and effected by physics - it is a masterpiece.
Were you playing singleplayer or multiplayer?
As for physics, nothing has changed except that they made the gravitational pull on objects more realistic. Everything is as destructable as in vCoH. The craters aren't as deep as in vCoH, but that was done for the sake of performance + it's more realistic. And it wasn't just bodies flying 1000+ metres in the air, EVERYTHING could fly thousands of metres into the air. I remember when wrecks blew up sometimes parts would launch into outer space. |
I didn't know that - but unless you know 100% sure (ie its been confirmed somehow) then I don't really believe it for many reasons.
THe way damage happens to terrain, the way effects look in the game, they way all map artifacts look in game ( fences, trees, bushes ect) it looks like the DOW2 engine to me and not the vcoh one.
I can understand them removing the damage tables ect to make the game simple and the make the DLC stuff easier to implement but why would they remove the physics effects from the game? why would the camera angle change ect if it was the same engine.
Look how infantry moved in coh, bigger distance between men, they would expand and contract with distancing as they moved, soldiers would slow down and speed up relative to their squad, it was fluid, responsive and worked beautifully.
Tanks responded instantly to commands, vehicles maneuvered terrain better and all micro input was rewarded.
How arty and all mortar type weapons had accuracy that was inversely proportional to distance to target, that is gone too.
All that is gone from the game.
I really think they used a different engine with pretty graphics cos the thought players would not notice all the substance removed from the game.
I cant imagine them taking the same game engine as vcoh and then removing nearly every single feature out of the game.
Wait wut
The physics looked ridiculous in CoH1, I do not want the days where characters would fly 1000+ metres into the air back.
Honestly I'm pretty sure everything you're talking about here is just nostalgia, only remembering the good parts. Afaik imput lag always existed, even in vCoH. Vehicle pathing wasn't any better, I remember having massive problems with it. Afaik the camera angle wasn't changed much at all. |
OMG A GIRL ON THE INTERNETZ
Stop being a clown.
Yea, heard that some dude was asking about Cynthia's breasts in a stream too, as well as other remarks like that on this forum, like ffs guys have some fucking decency. |
So, is there any particular reason Noun is leaving?
Anyway, good luck with your future endeavors Jeff. |
Pretty sure it's about Brad testing a strategy and someone getting angry. |
Of course
The most Players of Coh2 are favoring the German side. So the Pershing is a Danger for them, because then it's harder to beat the USF
In last Time its sooo many times 90%-100% Axis (No lie) I have Screenshots on Different Days. And People who dont want to hear the Problem (Like u) will pay the Price. Hello Empty Game.
And this is a Game.... It needs to MAKE Fun!!! Also bring the Pershing.
Just because people don't want the Pershing doesn't mean they exclusively play Axis. I enjoy the USF a lot and I am also a US equipment fanboy. I don't want the Pershing, I want the USF to be unique.
Give the M4A3E2 instead.
Adding the Pershing would just make the USF more boring as whatever doctrine the Pershing will be in is the only one that US players will use. |
I'll say this one more time, I'd really like to see Sherman Jumbo rather than pershing
Agreed, the M4A3E2 would be a way better choice for a US soak-up-damage tank, looking at the design of the USF. |
Would love to see the Pershing in the game but most Players and relic want the USF to be a boring crappy faction.
I'd say keeping them different from the other factions (not adding the Pershing) would make them less boring. |