I imagine Janne already made some amazing work with the scripts in the alpha!
Nice article
2pm pst patch time
Oh he has....he has..... |
yea the Tiger Ace isn't unbeatable anymore at all, Mech Assault isn't unbeatable either, and pfahaha fucking Luftwaffe? Luftwaffe is OP? You serious?
EDIT:
And Panzergrenadiers are barely ever seen and they don't rape anything. You must be playing against very bad players. |
I visited Relic twice during alpha and beta, met tribalbob and some other designers, toured the offices, did all that fun stuff. It definitely gives you a different and unique perspective on the game and how it's being developed, and it greatly narrowed the focus of my criticism of the game.
That being said, I don't think the fact that the developers care about the game and its community makes the game itself immune to criticism, and I don't think it gives people enough reason to go out and spend their money. If you think the game is worth its price, you should buy it; if you don't, you shouldn't. I don't think appealing to the community in this way is the right thing to do; Relic is a company, not a charity, and while they employ some excellent people, you're purchasing a product, not an abstract idea.
If there's anything people should take away from this topic, it's the fact that there are real people behind this game who really care, and those facts should be factored into your criticism of the game itself if and when that criticism is given. If you have a problem with the game, extending that to a problem with the people behind the game is a silly thing to do, because while you might know the game, you know absolutely nothing about those behind it. This should be common sense, but it's often lost in the sea of anonymity that is the internet.
Asking that a product be judged on the merits of its creators and not on the quality of the product itself is not a smart thing to do, in my opinion.
I'm pretty sure he based the decision to buy AA on that he got to play it for 2/5 hours. And also he isn't saying they are immune to criticism because they care about the game, he's talking about non-constructive criticism. |
say what you want, but if AA doesn't give you some extra commanders or something like that, it's totally not worth it, even if campaign is awesome, it's max 6 hours of playing
So a campaign that has 18 missions which probably all take about an hour and you can complete in multiple ways is 6 hours? |
A lot of people do forget that there are actual people behind the game. I always hope that when Peter, Eagleheart, Cynthia, etc. get shit (non-constructive criticism) from certain people they are able to shrug it off, but I know how hard that is. All the Relic people I've met have been awesome.
Also thank you for enjoying my name Cynthia! |
Hahaha, I posted this on purpose knowing that you guys will jump to defend the little shermann. Some people are so annoyed by the fact that (let alone resources) german engineering was superior.
Yea, breaking down frequently and having to be abandoned sure is great engineering. |
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I've not been playing CoH2 over the last 18 months so I'm not aware of everything that happened. I played during the Beta and then decided to wait until the game was on sale. Since they keep secret on everything I was hoping that they must be hiding something but I guess I'm wrong.
I had hope because I can't understand why Relic keep shooting to their own foot ignoring the community and going on their own releasing content no one actually asked for before taking care of the real need of the game and it's community. So for a moment I expected a bit more from them.
They even banned some people asking genuine questions about the DLC in their own stream while they allowed things like that:
As a game developer you can't just ignore criticism and go on your way specially if the criticism is founded in proof and the game itself it's in a bad state regarding bugs and problems with it.
Releasing a DLC won't fix those problems and they can't expect us to trust them now. I would like to play the DLC but of course not for 40€.
They can expect people to buy a game that is been played on an official stream by someone who doesn't even know how to play, it gives bad image to the game. Why would someone be excited about that campaign if a guy from Relic plays that campaing in hardest difficulty and still wins when playing like a newbie?
Lol, Sib wasn't asking genuine questions, he wouldn't be asking those questions at all if they were genuine., because it's quite obvious that Relic doesn't answer those questions. His goal was just to troll and then get banned. |
As an (ex) RGD coder from EiRR mod I can confirm that
A) Modding has been disabled (after being enabled for a time) for ages, long enough for Relic to crank out masses of DLC.
B) There hasn't been a real post on the relicnews CoH2 modding forums for ~2 months now.
C) Relic wouldn't bother with the Warmap concept from EiRR--they're only ripping off/making use of the persistency mechanic; vetted units that survive are available later--IIRC this was available way back in the vCoH campaign (pre OF/ToV).
EDIT: MEIN HUE, they actually copy-pasted the Warmap. That's it. I have officially seen it all, I have officially seen the bar set so low that the gap between it and the baseline is an airtight seal.
D) I'm rapidly losing patience with CoH2 and would really like modding to be re-enabled.
E) Did I mention the modding?
The only thing the map thing has in common with EIRR's warmap (from what I can tell from screenies I just looked up on google) is that it's a map and shows what battles you'll be fighting and where your units are. There are a shitton of games that have this. Persistency existed before EIRR too. |
$19.99 USD sounds reasonable, but $40.00 for a single player most everyone doesn't play?
How do you know only a minority play singleplayer? |