Hi everyone, I know this has been brought up more then once and I might have been up waaaay to long. But I'm going absolutely crazy watching the same videos and reading the same posts over and over again.
Basically the blackness or nothingness of the "Unplayable area" makes no sense to me. Since I can't use it OR see it I've used the Interactivity stage-tool instead and made the entirety of the map in what Uncle Sam would call Playable and Core area. A short-term solution that did what I wanted it to do. (I'll just stamp it all and open new map when I know how to fix it properly.)
Now my map is starting to take form and it's time to fix this.. So please, someone, just tell me what the hell I'm supposed to do?!
The aim of the Interactivity area is to ensure that there is a border of unplayable area around your map. This will improve its appearance, and should also be the place that you have your Map_entry points, so that units arrive "off-map" and move into the game.
Paint an area between 30 and 60 metres wide around your entire map, in Interactivity 1 (0 will remove it). Any units in this area will be unable to kill, and unable to be harmed.
(Also, when trying to make ramps, my spline does not fuse with the other terrain but goes on top of it instead. Any suggestions to why?)
As for your Deform Splines, they will always appear "above" the terrain, as they are not technically terrain until you bake them. The aim is to move them into the best position possible (without too large a gap or too many spikes of terrain), bake it, and then smooth everything to blend it in.