Impossible, every noob who makes a balance complaint thread has already mastered the game entirely and isn't at Level 20 on the ladder simply because the game isn't balanced and he and only he suffers the most from it and his unusual skill isn't recognized.
This is 1 billion percent the way they think and will never admit it.
Don't forget that they never play the OP faction because it's too easy and they want a challenge and if they were to play the OP faction they would already be at the top, but they will not do it. Like, ever. |
I never thought I would ever see the statement: "the maxim needs a nerf"
Also, I think the author of this thread is just salty after losing a few games in a row.
Or it's just bait, idk |
I think giving axis tanks 40 sight would make them overperform vs allied mediums, since with 40 sight they would always get the first strike and just win a frontal engagement a lot easier. |
The only things I want are:
1) maxim sustained fire at vet0
2) refund 40-50% of the UKF emplacement's cost when removed with sappers |
IMO all of these changes are good, but the bonus cap speed for ostheer might need to be nerfed to 10-15% or not accesible to panzergrens, since they gain passive sprint near vechicles which might make holding territory for allies very difficult, even with an mg nearby axis inf would be able to decap or maybe even cap a point and retreat. Also, the 20 armor nerf to the jackson barely changes anything, in order to make the jackson balanced its hp should be nerfed instead, since it's supposed to be a glass cannon and axis tanks already pen it reliably. |
Point is, if you want a strong lmg squads as ukf, then pick one of the 3 doctrines with commandos. A commando squad with double brens performs better than double vickers tommies or triple vickers sappers, while also being cheaper.
The vickers drop is best used for supporting your teammates, especially soviets.
is there a super team combo that anybody uses,
like,
using vickers to equip all conscripts?
tbh the only good combo I can think of is penals + vickers, since giving cons any weapons cancels the very strong "mobilise reserves" upgrade. Mayyybe could work with USF's pathfinders, since they're long range units. Anyway, I'm glad that you guys answered my question and even gave me a few tips, I really appreciate it! |
Oh and it has 100 times better firing sound, and thats the only reason you really need to pick Vickers over Bren XD.
Alright, case closed, we can all go home now, the real advantage was right here all along.
Jokes aside, I always thought vickers was better at short-med range because sappers can get it with anvil tech, and I thought the tooltip for their upgrade said that it improves their performance at medium and close range. It doesn't actually say that, but I always thought it did. I don't know why. |
What is the difference between the bren lmg and the doctrinal vickers lmg, aside from cost? Maybe it performs better at med-short range? And is the vickers lmg worth the extra 15 muni? |
I think making Sustained Fire a vet 0 ability might be a buff enough as is tbh, even with the forced reload at the beginning which severely hampers its use vs blobs. Vet 1 could then become a cost reduction like you say, but maybe not so severe.
I don't think anyone could seriously complain about this; there is certainly nobody complaining about the Sustained fire ability now...
I also agree sustained fire as a vet 0 ability is all that is needed. Its so close to being a half decent mg and over tuning could send us back into spam. A small buff, especially one that still requires forsight and player input and especially an economy hit would be the best, most conservative approach
Now that you mention it, moving sustained fire to vet 0 might be enough to make it decent, but IMO the ability itself shouldn't force a reload, simply because the only time this ability can be used is when an enemy is approaching your mg and you scout them before they attack the maxim. If you use it when the maxim is supporting a push, the enemy will already see it and either escape its cone of fire or just walk up to it and throw a nade. In a defensive scenario it's also usually not worth using since you leave the mg open for attack during reloading, unless you surpress the enemy beforehand. If the ability was at vet 0, was quick to use and costed more munitions, there wouldn't be such a problem and also the ability wouldn't be spammed because it will quickly drain resources if it is used too often. Also i'm not sure if the ability cancels if the mg is packed up, but it should. |
The soviet maxim is currently considered to be the worst mg available. Its only advantages are extra survivability, which is somewhat negated by an unfixable death loop bug, quick pack-up time and faster traverse. These upsides are not enough to make up for its horrbile combat performance for the price of 260 mp. To make it a somewhat viable choice, I can think of 2 possible changes for it:
-Reduce cost by 20 or 10 mp.
It would be the simplest way to fix the maxim, but also some people are against this change because of what maxim used to be like at first - super-fast deploy and pack-up time plus the cheap cost of only 240 mp made it a viable weapon to spam instead of normal infantry. In order to prevent maxim spam from coming back, I came up with an another idea:
-On top of reducing cost by 10 mp, reduce surpression, speed up deployment and slow down pack-up time and make the ability "sustained fire" available from vet 0, costing ~30 muni
-vet 1 reduces cost to 20 muni
-activates instantly
-boosts surpression greatly
By introducing a muni cost to boost its performance to decent levels, maxim spam will require constant investments in munitions to be effective. In addition, sped up deployment and slowed pack-up time will encourage using it to offensivly support infantry, which is its intended role, and will also be viable in a defensive position with the increased surpression you can activate quickly.
If you have the time, please elaborate why my ideas are good/bad and how could they be improved, or maybe you think the maxim is already a decent unit, in which case also please explain why you think so. |