SU76 is good against tanks, as it should be. Use AT guns or Shreks to scare it. Even if it barrages an AT gun it often misses, and the AT gun shoots back. In that case the SU76 needs to get out of there cause its only gonna take 2 more shots.
Puma is reliable threat with decent micro.
Also Stug with TWP can wreck these things. Let the SU76 fire first then move in quickly with the Stug and stun it. Mop it up with anything else. Course Elephant and Jagd(of all types) have no problem. If your opponent has so many SU76's he can just outright charge you from the front, you lost a long time ago. One AT gun in combination with any TD will scare off almost an unlimited number of SU76's.
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Thread: SU-76 issues30 Jul 2015, 17:32 PM
In: COH2 Balance |
Thread: New Commanders For All?30 Jul 2015, 17:25 PM
I strongly suspect we will see custom commanders. The writing is on the wall. Not least of which is the complete lack of attention to war spoils. In effect the system is working as they wanted it to. You won't see new commanders from Relic but you will be able to build them one day. [Side note: I suspect the reason people end up with multiple of the same drop in war spoils is because as you acquire gear the odds of getting that drop increase. This was put in place when the decay system was being considered because they wanted to make sure you wouldn't stop using an object because you only had one. Hopefully, they never ever, ever, ever use a decay system.] In: Lobby |
Thread: OH has too much in the openiing30 Jul 2015, 14:58 PM
This is not so much an OH problem as a USF and in larger games a resource problem. USF is too predictable. In larger games resources push through tech trees quickly. Indeed, SU76's can be a threat to infantry, but good players will not blob and will constantly keep moving keeping the barrage to a minimum in damage. To be fair the barrage is free, so its still nice. However, in larger games the the tech race favors Germans who have a deeper tree and get there faster because of higher resources. In: COH2 Balance |
Thread: Relic wants your vote about blizzards30 Jul 2015, 14:47 PM
That maybe true, but then certainly on summer maps OKW units should receive a buff when they upgrade since winter gear has no effect? The cold weather gear is not a significant component of game balance. In: Lobby |
Thread: Relic wants your vote on DEEP SNOW in automatch!30 Jul 2015, 13:08 PM
Remove it. It doesn't help that at low graphics settings it is extremely hard to tell difference between deep snow and regular snow. Makes for some hair pulling moments. In: Lobby |
Thread: Relic wants your vote on TROOP FREEZING30 Jul 2015, 13:01 PM
Adds nothing to game but needless micro. Edit: Also unclear when unit is freezing since pulsing skull is present most of the time even if a unit is in cover and not vulnerable to freezing. In: Lobby |
Thread: Relic wants your vote about blizzards30 Jul 2015, 12:59 PM
An ability no other faction gets? Oh no... In: Lobby |
Thread: OH has too much in the openiing30 Jul 2015, 12:58 PM
This is true, but I suspect the reason you don't see as many high level allied players is because of the pain of playing Allies in 4v4. I may be a high ranking Axis player in 4v4, but I would never want to play Allies random in 3v3+. To win as Allies in larger games you must have coordination, and even then a equally skilled team of Axis will always win. In: COH2 Balance |
Thread: Relic wants your vote about blizzards30 Jul 2015, 12:50 PM
Blizzards are dumb. They are designed to change the way the game plays, but instead they act as a pause button. On top of this tank combat feels clunky during them and off maps are not allowed (why?). I have never seen an interesting maneuver during a blizzard that was not possible when it was not occurring. Also troops dying from the cold is incredibly irritating. Having one faction basically get to ignore it (OKW) does not help. In: Lobby |
Thread: USF: Bleed Infantry, Paper Armor, DOA weapon crews29 Jul 2015, 17:11 PM
M'okay. In the immortal words of Seinfeld: "NEXT!" In: COH2 Balance |
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