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Thread: December 10Th Hotfix10 Dec 2015, 23:05 PM
This hotfix was necessary to even let team games be played. The OKW will still need to be balanced after this. In: COH2 Gameplay |
Thread: OKW is completely out of control10 Dec 2015, 20:47 PM
This has always been the case for OKW in team games, and is one of the reasons the KT was moved to a commander ability. Having said that, I don't think making a Heavy limit is necessary since no player should have enough resources to do that, after this gets rebalanced of course, in a normal game. I will hold absolutes until the OKW are reshuffled however. In: COH2 Balance |
Thread: OBK too powerful... but most the stuka!10 Dec 2015, 20:43 PM
From a gameplay prospective Stuka is poor because of its ability to trash support weapons. The unit's role, cost, vet, and RoF are all good, but the draw a line to wipe units idea is not a great one. Players should be allowed to build up vet and the ability should come later, before creeping happens to help them have a better chance of escape. Calling out every player for their playercard on every topic is not very helpful. If you have an immediate question about the unit you should address that not just at will attack people. You might even try saying, "Are you struggling to beat Stuka's, how have you tried?" instead. In: COH2 Gameplay |
Thread: UKF on Life Support10 Dec 2015, 19:29 PM
Dang, I can't believe I missed this thread. Good post Napalm. It is unfortunate because the Relic balance team got so much good feedback in the Patch preview thread. They even acknowledged as much in their stream of the new commanders. But then they fail to act on 95% of it. Sure some things were changed, but the majority of the changes went ahead with minimal differences, even though the community identified many of the current problems. I guess I should be thankful the Luchs got a penetration debuff before it went live? In: COH2 Balance |
Thread: Soviet vehicles10 Dec 2015, 16:30 PM
Katy needs only slight buffs. SU85 needs to be brought in line with other TD's. It also needs a real vet 1, its current "tracking" is silly at best. T34-76, needs to remove ram, give flank speed (Extremely high speed overheat engine, preferably with a way to prevent it being used only defensively), and needs a slight penetration increase. Also the accuracy of the MGs needs to go up or the accuracy of the gun needs to go up so it can engage infantry consistently. It is currently so random it is hard for either player (Soviet or German) to gauge when it will kill a squad. The 4-man squad thing is not as large an issue, as many factions fight with squads of 4-men, and OKW has a base squad of 5. In: COH2 Balance |
Thread: OBK too powerful... but most the stuka!9 Dec 2015, 22:45 PM
The walking stuka is ok balance-wise, but the real issue right now is the ability to throw up a wall of AT before it arrives, not the Stuka itself. Having said that Stukas should not be able to gun destroyed crits, and their health is questionable after all the recent buffs. As a matter of better game play I would like to see them receive a standard rocket barrage (with random spread) and recover creeping barrage only with vet. This would help limit their ability to pinpoint and wipe weapon teams. In: COH2 Gameplay |
Thread: OKW is completely out of control9 Dec 2015, 20:48 PM
There are literally whole threads already blowing up about this, and you are throwing this out here for more flaming? This opinion of 3v3 and 4v4 was already demonstrated in other threads to be wrong headed and a poor strategy for the community, you can find those discussion on your own This doesn't really help the conversation here at all. In: COH2 Balance |
Thread: OKW free AA 9 Dec 2015, 20:36 PM
Great work, your number for base structure destruction of aircraft (17%) is lower than the average Relic posted (0.5% per shot, or 24% of aircraft destroyed in your example), which is interesting. It suggests either random deviation from this mean (very possible), you completely miscounting the number of shots fired (seems unlikely), or that Relic made a mistake in their estimates of accuracy against planes. In: COH2 Gameplay |
Thread: COH2 Survey In-Game9 Dec 2015, 19:06 PM
I suspect this is correct, in that they want to make sure the person responding can read balance charts. In: Lobby |
Thread: OKW free AA 9 Dec 2015, 19:03 PM
"Clean" testing in 1v1 is important, but so is 2v2, 3v3, and 4v4. Assuming the commanders are for all game modes. Also Australian did support his claim, you just didn't like it so it falls on you to now show that he is wrong since he presented data. This is how these kind of data driven discussion go. A person presents some data, another disagrees collects more shows that, the other disagree and collects more...and so on. We are at the part where you collect data. Edit: Whoops I completely brain farted. The way to calculate this is the chance to survive (0.995 or 99.5% per shot) raised to the power of the number of occurrences. Here it would be number of shots fired, so 0.995^100 = ~60% as you recognized. In: COH2 Gameplay |
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Latest replays uploaded by Imagelessbean
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VSFullMetalDesa no pasaran Kansas Kobra KcatImagelessbean [AEF] Appleseed CKOPПIOH (UA) KowalskiBugged AT gunby: Imagelessbean map: Essen Steelworks1-1,230
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VSImagelessbean ManxMarriner Richarddear||AD||1215[TATUZ] Black Dynamite [TATUZ] Blue Semtex? [TATUZ] White TNT?ISU 152 nerfed, you decideby: Imagelessbean map: Rzhev Winter1-1,229
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VStorr CaptainDipshit Mandalore TheGuyWhoLikesCatsImagelessbean Von Strachwitz Goldeneye ZymoranGermans are the bestby: Imagelessbean map: Lienne Forest1-1,217
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VS[WF] *- ObS!d!@ Fr - InF -__mok (FR) _fireStarter TingedDragoonRealtiger Imagelessbean yyoung2010