Top priorities I would like to see:
Balance changes
OKW rework finished
Optimization
War spoils fix (which should be done by now)
Map balance
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Post History of Imagelessbean
Thread: What is new in 2016 in Company of heroes 2 ?4 Jan 2016, 18:38 PM
In: COH2 Gameplay |
Thread: Pak 43 vs 17 Pounder Population costs.24 Dec 2015, 16:12 PM
17 pdr needs to have its range brought up to the range of the JT or the JT down to 17 pdr. Currently the 17 pdr can be outranged (which is silly with new OKW fuel income). 17 pdr must have its pop cap lowered, but not so far as to encourage sim city. The crew vulnerability on the pak 43 is offset by the fact it rarely needs to be repaired and costs no fuel. By contrast the 17 pdr requires constant maintenance, and is a high fuel investment. To get the most from the gun you need to garrison a squad as well. It also requires constant munitions expenditures (flares and penetrating shot). In: COH2 Balance |
Thread: Invincible AT gun19 Dec 2015, 23:05 PM
Not sure if this has been reported before, but an invincible AT gun appeared about 10 minutes into game.
In: COH2 Bugs |
Thread: Bugged AT gun19 Dec 2015, 22:59 PM
Bugged AT gun In: Replays |
Thread: Sherman Firefly18 Dec 2015, 19:13 PM
Firefly rate of fire can only go up if the Tulips are significantly nerfed. The current alpha damage the tank offers is quite high. I generally really like the Firefly. I just find it dumb that JT and Elephants, which are designed to be flanked, cannot be flanked by the TD available to the Brits. In: COH2 Balance |
Thread: Soviet industry and allied fuel drop18 Dec 2015, 19:10 PM
You must be new here. Soviet Industry (the ability) was stupid after the tier changes, and arguably before that. The problem was the extremely high fuel income, which could not be spent, completely devastated MP income. Allied supply drop is more interesting, fairer, and gives the other player a heads up. The issue of OKW native AA has been discussed at length, many forum members are in favor of completely removing it. TL DR: Love the new changes to Allied supply drop, OKW being able to shoot down planes for free is stupid. In: COH2 Balance |
Thread: 17 dec patch notes18 Dec 2015, 16:47 PM
This incremental change is good, and I hope OKW continues in this direction of being brought in line with other factions. In: COH2 Gameplay |
Thread: How tu use Stormtroopers17 Dec 2015, 18:28 PM
G43's should give interrogation. They offer a low cost way to boost DPS, especially useful because the squad maintains high DPS even on the move. STGs are better if you have munitions and can set up behind the lines. Shreks seem overly expensive, but they are on a cloaked squad so could be useful. In larger team games as your Allies make a push drop these guys in and start to wipe retreating squads or pick off weapon teams behind the lines. Soften up the defense to make the push last longer. Once done cloak them up and wait for the enemy to return. In: Strategy Desk |
Thread: Any reason ostheer medical kits don't heal to full health?17 Dec 2015, 18:21 PM
Indeed active heal options the Brits now have are similar, BUT the Brit player has the discretion to use them on the field wherever they might need them. The USF player rarely moves the ambulance so the additional micro required was silly. It did not encourage better game play. I agree that sturm pio kits are actually useful, not great, but useful. If Ost changed to that it would be fine. In: COH2 Balance |
Thread: Decrewed/abandoned vehicles are invisible16 Dec 2015, 22:55 PM
I agree. A decrewed visible should be highlighted on map as a gray version of whatever vehicle it is. This should of course disappear when FoW covers area again. In: COH2 Gameplay |
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