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Thread: USF T3 is okay, 60 fuel Zook and 320HP Stuart4 Dec 2015, 21:24 PM
Please stop posting in this and bringing it to the top. It is generating no interesting discussion and its not helping anyone. In: COH2 Balance |
Thread: OKW Free Flares on new commander??4 Dec 2015, 20:43 PM
Maybe instead of being snarky actually read the comment. I said present. So the balance mode testing was sufficient to find 100% of balance issues and bugs? That appears to be what you are implying. In: COH2 Balance |
Thread: OKW Free Flares on new commander??4 Dec 2015, 20:33 PM
Its not really fun to only be able to cap points with minesweepers present. It kinda takes a lot out of the game. In: COH2 Balance |
Thread: Bugs after December 3rd4 Dec 2015, 19:55 PM
This would be, if it is correct, the plane unlocked by the Command vehicle upgrade in UKF. In: COH2 Bugs |
Thread: USF T3 is okay, 60 fuel Zook and 320HP Stuart4 Dec 2015, 18:34 PM
If you are looking for advice, go to the State Office forum and the Strategy desk subforum. Let me warn you though that you will get advice on how to play better not a commiserating, "USF is OP NERF if pls relic" moan. In: COH2 Balance |
Thread: Nerf new chat color4 Dec 2015, 18:32 PM
This is not the first time Relic has chosen a strange color for text that makes it hard to read... In: COH2 Balance |
Thread: Nerf the goliath in overwatch doctrine, lelic please!4 Dec 2015, 17:47 PM
My complaint is its ability to wipe single squads, forcing all squads to walk around baby sitted by an engineer. A strength of OKW, forcing battles where they want them, is further strengthened. Demo's are literally the same problem, and now all of sudden we are cool with this? In: COH2 Balance |
Thread: 2v2 and upward are totally broken4 Dec 2015, 16:27 PM
1v1 is important which is why I was in favor of giving OKW 100% income, but simply saying 1v1 is all that matters is foolish. The game draws people in by offering larger team games. If they don't have access (or vicotry is a forgone conclusion as soon as the game starts) to them the player base will shrink rapidly and you will end up with long search times in 1v1 because of the few players left. We should all be seeking to make the game better for every match up, and not throw any one game type under the bus. In: COH2 Gameplay |
Thread: remove OKW salvage now that they got 100% ressources income?4 Dec 2015, 15:46 PM
My concern with salvage is the ability to deny a player the ability to recrew his guns. If OKW gets cahces, fine. A single salvage event can cost a player 320 MP in the way of a lost zis. No other faction can do this so early and it makes retreats to OKW extremely punishing in a way they should not be. In: COH2 Balance |
Thread: To Abandon or not to Abandon4 Dec 2015, 15:12 PM
Too random, impossible to plan or plan against. Remove it from competitive matches at minimum. Probably just removed from multiplayer leave it in SP and ToV. In: COH2 Gameplay |
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VSFullMetalDesa no pasaran Kansas Kobra KcatImagelessbean [AEF] Appleseed CKOPПIOH (UA) KowalskiBugged AT gunby: Imagelessbean map: Essen Steelworks1-1,230
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VSImagelessbean ManxMarriner Richarddear||AD||1215[TATUZ] Black Dynamite [TATUZ] Blue Semtex? [TATUZ] White TNT?ISU 152 nerfed, you decideby: Imagelessbean map: Rzhev Winter1-1,228
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VStorr CaptainDipshit Mandalore TheGuyWhoLikesCatsImagelessbean Von Strachwitz Goldeneye ZymoranGermans are the bestby: Imagelessbean map: Lienne Forest1-1,217
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VS[WF] *- ObS!d!@ Fr - InF -__mok (FR) _fireStarter TingedDragoonRealtiger Imagelessbean yyoung2010