That was one place. One place where the troops had to get ashore. After it had been bombed for hours and it was thought that the German positions were destroyed. US troops weren´t thrown away in suicide charges.
If anybody should be a blob faction, it would be the Russians.
They did this all the time.
Blobs on every beach in the pacific. Blobs in Normandy. Paratrooper spam blobs in Arnhem. Russians also blobbed hard. Even the Germans blobbed all their units. You think Hitler played fair against the French? Hell no he selected all his units and A-moved them through the Ardennes in one big blob. At least the French didn't bitch about it like little pussies, they just GGed out of there knowing they got outplayed. Legit.
Hey anybody can show me how to use Rifleman and Panzerfusilier's AT nade, somtime they can't hit anything and other time they crit a Jadgtiger from the front.
Cruzzi told me today that, unlike AT nades/Pfaust, any hit from a AT rifle nade is more or less a instant crit. AT rifle nades however can be dodged and don't track the target.
No. Having those heavy tank destroyers / ATGs outrange tanks massively created a really bad gameplay that was in the end only centered around them. This is dull and means that you needed to equip either a commander with such a unit or one that countered it.
That might be so, but the range change has made the already rare elephant extinct in 1v1. The Pak43 provided a nice alternative way of playing and is now also useless in 1v1 as it can't cover 2 VPs properly. The amount of viable commanders 1v1 has been reduced for no reason. I used to roll a lot with Festung armor and Joint Operation commanders because of the boring Tiger-centered metagame, but using those commanders now is just shooting yourself in the foot.
I have used the abilities of panzerfussiliers and riflemen many times, and I never had a clue if the actual thing fired or not. The animation needs to be more obvious with a better audio cue so I can actually know if the damn thing fires or not.
The Walking Stuka is also considerably more durable than the panzerwerfer and katyuska.
A panzerwerfer can easily be killed by a M3+guards or T-70 sneak attack. An attack from something heavier like a T34/76 will take it out in one go.
Likewise, a katyuska can be taken out rapidly by a cheap up gunned scout car, or even just by an infantry squad with a panzerschrek.
The Walking Stuka on the other hand requires an actual tank to destroy. Meaning that the enemy has to take a big risk if he want to try and take it out.
On top of this all, the Walking Stuka is more or less just as effective at long range as it is at close range. Whereas the other, more vulnerable rocket artillery pieces need to get close to the enemy to have at least some sort of impact, the Walking stuka can happily blast away form max range without loss of efficiency.