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Thread: Guide to correct gaming etiquette in COH28 Jul 2014, 22:49 PM
Sometimes things like 'f*cking lucker' are legit thigns to say. The RNG is strong in this game. An early investment in a teller mine to counter the uber AA halftrack should result in a kill, but the guy can get lucky and just go down to 1%hp and get a engine damage critical. Meanwhile you robbed yourself of 60 ammo needed for an LMG42 to stand op to the lieutendent and his homies. GG no re. In: Strategy Desk |
Thread: Sandbag Cover8 Jul 2014, 22:44 PM
this actually leads me in to a question i have. Yes. But you might find that this works both ways. In: COH2 Gameplay |
Thread: July 8th Patch Notes8 Jul 2014, 18:49 PM
The soviet faction was not designed for good combined arms. It was designed for spam. It even said so in one of the loading screen tips, that combined arms is very expensive for Soviets. Also on the patch notes: I see no changes regarding the broken status of 1v1 USF vs Wehrmacht. USF is still a free win in this matchup then? Thanks for the 120mm nerf. For a moment it was worth building that thing again. Good fix. AoE weapons kill blobs, can't be having that. KV-8 and blitz nerfs are fine. OKW fixes also fine. Maxim nerf, meh, whatever. I never spammed them anyway and only used them as support weapons so I should be fine. Also good job on the map fixes, and also in such a timely manner. Some of these maps have only been around for a whole year with glaring imbalances obvious at day one. In: Lobby |
Thread: Obersoldaten MG 34 is droppable!7 Jul 2014, 21:22 PM
How do they drop it? Only when the last guy dies. Unless they have picked up other weapons. In that case they have the normal chance to drop if the model dies and there are no models left armed with Kar98s. In: COH2 Bugs |
Thread: What War Spoils have you won?7 Jul 2014, 21:20 PM
Polishing off a full list, but for now: Who wants to see my Hall of Duplicates? RNG, what hath you done. Whut? Why would the NKVD commander drop? It's one of the 5 starting commanders for soviets. Also lol@ 6x the same faceplate. I have got only 1 commander so far: The scavenger doctrine. In: Lobby |
Thread: Obersoldaten MG 34 is droppable!7 Jul 2014, 18:21 PM
Why would it not be intentional? A line of code that says 'weapon can drop = 1' or something like that does not pop up out of nowhere. In: COH2 Bugs |
Thread: Umm US Jeep?7 Jul 2014, 16:28 PM
The US have a jeep? In: COH2 Balance |
Thread: No more general chatter?7 Jul 2014, 16:26 PM
The new factions do chatter. Today I heard one of my volksgrenadiers saying something about how thankfull he was that they had good NCO's and good equipment. And how they would lose the war if they didn't have that. In: COH2 Bugs |
Thread: does hand held AT need a slight buff in damage?7 Jul 2014, 16:22 PM
Players have adapted well to the AA halftrack? I watched a few games of OMGPOP vs Jesulin and those all ended with USA victories thanks to the AA halftrack raping everything. It counters light vehicles (bar PUMA) by itself without the need for additional AT. The heavily armed lieutenant, that comes for free with teching up, assures that if your opponent gets an AT gun to deal with the AA halftrack, he will lose a ton of map control. This gives the USA plenty of fuel to get a captain out if the enemy somehow, someway, managed to scrape together enough fuel for a medium tank. There has to be a moment of weakness for the USA. If you can just freely open with a super powerful early game and not have a moment of weakness in the mid-late game, you can just go lieutenant -> Zookas -> major and overrun overrun your enemy with cheap tanks at 10-11 minutes. The need for a captain is a delay in tech that insures that games don't always end before the 15 minute mark. In: COH2 Balance |
Thread: does hand held AT need a slight buff in damage?7 Jul 2014, 14:03 PM
Panzerschreks do very nice damage. They aren't that great against heavy tanks, but they are not intended to take out heavy tanks. They are designed to counter light tanks and do serious damage to medium tanks. And this is exactly what they do. OKW schreks are a little overpriced. I understand that they need to be more expensive than wehrmach schreks, seeing as those replace valuable MP44 assault rifles on expensive squads, but 90 ammo is too much. Bazookas are panzerscherks lite. They can be equipped on all your forces and are reasonably priced considering their performance and availability. The problems OKW and Wehrmacht have with the AA truck is that the AA truck is too good for its timing in the game. Better schreks might solve this problem, but it would change the balance between schreks and every other tank in the game. The more logical step would be to balance the AA truck properly. Edit: Also, improving hand held AT even further is a big slap in the face for soviets, who don't have any hand-held AT to begin with. Only hand-held anti-light vehicle weapons in a few doctrines. In: COH2 Balance |
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