You can place a fuel or munition cash. Not only does it give you extra income, it also gives you some experience to get to 3cp faster.
Munition cashes are pretty good with airborne, those P47 strikes are extremely potent. |
Yeah those SU76s did very little. In this game you were also extremely lucky that both SU76s survived due to the 5%hp non-death crit after getting hit by packs 2 times. This happened like 3 times.
I guess your opponent didn't think he could stall long enough to get a panther before getting his tiger ace. He had the fuel for it but just needed the MP. Even if there would be another sherman on the field by that time, I think the TA+panther would have done much better against 3xsherman + 2xSU76 than just the TA vs 2xsherman and 2xSU76. Especially because there were no ZIS3 guns or AT-nade conscripts on the field. |
Allies map, period.
Care to explain? It has a mix of everything. Open field, urban area and forest area. |
I haven't played it yet, but I will probably tonight. Judging from the map layout though, what is the point of putting the middle vp where it is? There are no real objectives of value around it!
Yep, just like Hill but now with deep snow instead of mud. |
This map has the same house that gets wrecked if you blow up the door. |
My planes get shot down a lot by the OKW flak HQ. It does not shoot down planes on the first pass 100% of the time but it really shouldn't anyway. Airplanes are a big part of the game and having the free 2cm cannons + flak HQ shoot down everything would render a lot of commander abilities useless which would be terrible for the game.
Only the build-able 2cm AA guns should get an AA improvement. This is something you actually buy in order to ward of enemy planes. If you don't go for the luftwaffe commander, get the AA halftrack like everybody else. |
Luvnest is rank 12 OKW. He should have already known what was going to happen yet he seems surprised for some reason.
Intersting playstyle Emu, though I'm not entirely convinced by the 600 ammo spent on zeroing arty. That KT could have been out waaay earlier if you would have turned off the fuel>ammo conversion, while still having enough ammo for schreks/nades/incendiary bullets. A Light field howitzer could have been used instead to apply constant fire on Luvnests mortar and maxims. This is from my experience from playing against PanzergrenadierAngreiffen, who is also a big fan of the OKW fortifications doctrine camp->KT playstyle. |
Thread: Alliesl13 Oct 2014, 20:37 PM
Playing Axis is more fun.
Playing with allies in team games offers a limited spectrum of playstyles if you want to have a good chance of winning. |
OKW has AT in every tier.
T1: Volks schreck, Rackettenwerfer, Mines.
T2: JP4
T3: Puma
T4: Panther |
Stalins Hammer once again proves how it got its name.
A piece of constructive criticism: Don't build your B4s so close to each other. If the OKW players were smart they both would have invested in 1 walking stuka and they would have insta-killed both B4s in 1 barrage. If they went for different doctrines, like Fortifications and Special operations, they also could have destroyed both B4s with a flare+zoning arty combo. |