Imo this is insanely dumb and should go back to vCoH style, where AT weapons fail to activate after the target moves more than a few units outside the activation range.
+1
This is my biggest complain about CoH2. Maybe whitout input lag I won't be so pissed about that.
Also, I don't think the T70 needs a nerf, it just shows up too early. If you nerf the T70 because of the SI doctrine, you are making T3 a weaker and less intriguing choice for every single other doctrine. How does relic plan on balancing a unit that can show up on the field at either 5 minutes, or 8-10, depending on the doctrine choice?
Redesign of Soviet Infantry to start with.
And then increase T70's price. I'd suggest 200~240 mp to prevent spam.
They attack you because you keep talking about balance without having played a whole faction.
You ignore barely 50% of the game.
Seeing replays or streams is not equal to actually playing the game.
So, if you want to be entitled to talk about balance and having people recognizing your insight in the matter, you should play both factions equally.
Whitout doing that you will always be considered one of these fanboys that you hate so much.
Inverse, the issue is that vet 3 conscripts are still garbage lategame unlike riflemen.
And Elite Troops Commander's users like a lot to spam vet 3 Pgrens making SU85 and ATguns useless... then the Tiger Ace appears and you are screwed without AT units.
I don't like at all the "buy your veterancy" mechanic. In vCoH were more balanced because the german faction was designed having that in mind, but still gave in long games an advantage to axis players because allied players couldn't replace their vet units as easily.
I still remember with awe those vet3 KCH spams taking VPs under hmg fire, sniper shots and arty barrages.
But in CoH2 germans are intended to fight for veterancy alike to soviets. That mechanic seems now artificially introduced and it will create surely very powerful combinations in teamgames.
I agree.
I'd only make them destroyable by the heavy doctrinal tanks (ISU152, IS2, Tiger and Elephant) and by pio/engies demolition charges (which need a reduction in ammo btw).