Guard Riflemen DP-28 ‘Button’
The intent of these changes is to provide the opposing player an opportunity to react and counter the usage of button. Currently, the ability is very one sided, it provides the Soviet player with a quick and easy to execute vehicle snare without much counterplay in-between. By providing the opposing player with a way to react, the counter-play relative to unit positioning is better defined, thus reducing the receiving player’s frustration when the ability is executed.
Speed reduction from 0.1 to 0.33
Added rotation reduction of 0.33
Acceleration from 0.1 to 0.5
Deceleration from 8 to 2
Main gun set to active
Main gun rate of fire set to fire 1.56x slower
'Nuff said.
Relic is widely acknowledged for their stupid and unnecessary overbuffs and overnerfs.
Although Relic's balance team thought that button ability needed that nerf, it doesn't mean that it's balanced or necessary at all.
Should I remind you who overbuffed Katyusha a couple of weeks ago and you all started crying in the forum for its nerf??
Hint: It was the same guy who wrote your bolded text.
I repeat you again: That Relic thinks that something is balanced doesn't mean anything. Relic fucks the game each month with every patch they release, so their balance opinion is not the right one by default. It should be always open to critique.
Guards doesn't do much better than conscripts as AI unit. Their AT weapon only damages halftracks, and now their only useful ability, which needed a 75 ammo investment and combined arms to be effective, is nerfed to oblivion.
Denying that there's a balance issue with that unit only makes of you a biased player.