- Tiger + Assault Grenadiers. These are arguably already the most prominent abilities on mechanized assault, so they shouldn't both be on a new commander to prevent one commander outshining the other. Balance team would have to choose one or the other.
I don't see a problem with this combination. It will be command Tiger, not a usual Tiger. So if you want normal variant - you go for Mec Assault. If you instead want overpriced Tiger with some additional utility (due to said utility) - you go for Tank Reserves. There is also 3 other ability, which different for both commanders. |
What might work is them getting access to Merge.
They would spawn, do their one job, maybe a second ambush somewhere, and after they become a burden they can be used to reinforce other squads so the by now useless Partisan squad can be gotten rid of while getting some of their manpower cost back.
That's interesting idea, but it kinda goes away from "preserve your units" philosophy. And that kind of merge would be really costly.
Maybe lower their vet bonuses as much as needed and give them 5th man at vet3 or even just leave current bonuses and vet3 5th man.
They won't suddently become shocks or storms and they'll have at least something to say in late game.
If 5th man is bad idea, reduce reinforce cost at vet3.
They hard to vet, so vet 3 most likely don't do it. Maybe vet 2 or even vet 1. |
Then just throw a moltov on them if you don't want tgem
MP sink? They not choosen in the first place.
well they cost much less what did u expect ? they have a similar dps curve to the assault green but have camo i say it's fair, just let them merge so u can fix the high reinforce cost but only spamming them does not work
I never had said they should perform on the same level. And even with camo they not that good.
The thing is even not spamming them works bad. |
Doctrinal unit changes only come with commander reworks
Not sure if that's really true. Lets wait for another two-three relatively big patches.
I personally think they should make "Stock" patch at certain point. Ostwind, Comet, Kubel and other stuff.
boring NKVD doctrine
Well, it wasn't really bad doctrine and it wasn't really useless. I would say in 2v2-4v4 it was quite solid choice. But current NKVD is also interesting and quite unique.
And it's not like Partisan Tactics is useless. It's quite powerful. But one of the main reasons to choose the doctrine, partisans, is on the level where using him will cripple you worser, than those can cripple your opponent. |
Pretty much no surprises with voting results. And only in one case was choosen doctrine which I didn't vote for. Whatever.
Can we have final loadout of all 5 new doctrines before beta-test starts?
It's disappointing that the Soviets are getting another commander that relies on elite infantry call-ins. 2/3rds of their commanders are already like that, and it's not very interesting.
That's results of the original Soviet design. If you don't include some kind of elite infantry or tank, then the doctrine wouldn't be choosen by players. And it's to late already to change that. |
i tend to think partisans are pretty much just offmap strikes you control and cost mp. enemy has mg conviniently next to a building+ pop partisans out, kill it and steal it. enemy has light vehicle trimping away? spawn tank hunters and turn it into a toast.
The thing is that they still take pop (6 MP per minute for normal full partisan squad and 12 for AT-partisans) and cost too much MP to reinforce. And you're getting it on the unit, which can't fight properly. So your either lose them (which turns them in to MP sink and can gift your opponent with a schreck) or keep them as quite useless pop.
Yeah, they can ambush, but they are neither SMG stormtroopers nor commandos, so their efficienty in that role is not really impressive. |
They are bad unit atm. 4 man squads (in faction with 6 man per squad formation), hard to vet and hard to preserve. Reinforcement cost also overpriced. AT-partisans overpriced themselves due to the fact that panzerschreck cost MP (affecting cost of the unit and cost of their reinforcement) and they take to much popcap for such unit. Good utility and quite good vet (on AT-partisans), but that's, pretty much, all.
I think that partisans should be 5 man squad, which would have 5 Mosins after spawn, can be upgraded with 4 PPSh or 1 panzerschreck for muni. AT-partisans removed (Partisan Tactics gains new ability instead) or replaced with new partisans (in Reserve Army). Cost, vet, pop - all adjusted.
Other idea is to turn partisans into pathfinder/JLI analogue with mosins and 1-2 scoped G43 (possibly an upgrade). And some improvements for AT-partisans, not sure which. Maybe they should get 1 penals' profile PTRS rifle (in addition to panzerschreck) for free.
Finally, their muni upgrade for RA could make a comeback. But I am not sure if it make them even slightly better.
Your thoughts about partisans? |
tiger ace with commander buff is does not make sense
Erm, TA will cease to exist. And we will get simple command tiger. |
The fact that everything is so vague was unexpected. I had thought that we will get more or less "ready to be implemented" doctrines. Instead, we get quite the number of options.
Still, glad that some stuff would be reworked. I hate TA with passion, whenever I am against it or forced to use it. One of the worst ability design in CoH 2 in my opinion. |
What are your guys' opinion on number of new abilities?
I think the sweet spot is 3 for Eastern armies, and 3-4 for Western. That's a good amount of variety without going overboard. I can imagine people being disappointed if the new commanders were remixes of what we have already, especially considering 11 Red Army and 9 Ostheer Commanders don't have anything unique to them.
Number is irrelevant. New abilities woudn't make commander useful. And useless commanders is the thing we not need or want in the game. I personally also don't want commanders, who is stronger or better than what we have right now.
I don't see problem with remixes, although I can understand what you're talking about. |