As far as playing this game competitively, sure, I can see that. In all honesty, for a game to be "competitive" it has to be stripped down and made to be bland and symmetric, that way there is no "RnG" or wildcards that affect game play (or, everyones favorite buzzword, it has to be in perfect "Balance").
I disagree entirely that a game has to be bland to be balanced, as well as that RNG inherently makes games more 'exciting'. Having said that the feedback I'm getting from this sounds like it is kind of bland in the gameplay department and balancing compared to CoH
SNIP
Thanks for this excellent post! It's nice to hear some honest feedback based on multiplayer (which is the the legs of games like this for me usually).
It's a shame to hear the factions are basically cookie-cutters of each other, I was really expecting them to be very varied based on their aesthetics and base design. I don't mind a slower paced RTS that focuses on macro and base building but if it's going to be the same units and very same-y gameplay I'll wait for a price drop.
It does seem like most people playing this game are all more interested in the single player campaign and comp stomp 4v4 matches and the like, probably very casual players. Which is fine, I'm sure it's a nice single player game, but that's not what I'm looking for.