I like the disability.
OKW is loaded with elite infantry, elite abilities, and elite armor units.
However, to me the design problem is not the economy. It's impractical vehicle units. The Luchs, rocket HT, Sturmtiger, King Tiger, IR halftrack, and JagdTiger are rarely built.
Only the 20mm HT, Puma, Jagdpanzer IV, and Panther are built on a regular basis.
Also, the infantry gun doesn't see much action. So OKW is much about elite infantry.
Come to think of it, I really should build the IR halftrack more. |
I asked a lucky caster who won (2!) WFA commanders. (Elite armored and Recon)
He won one on the day of release and one the day afterwards. Since then, he won nothing else worthwhile.
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Ouch, better luck next time.
They are permanent.
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Since they are priced at a premium I try not to call them unless I absolutely have to.
Overall, I find them not all that useful. The FJ's are good in a pinch, though but they bleed manpower.
How do you guys use these units effectively esp. the Pathfinder? |
50 cals. suppress blobs and do great damage. I find them essential when playing the US and more so than BARs and 30 cals.
The Airborne commander will drop emergency ones (I get them on the base early on and quickly reinforce them). |
Friedrise won Mechanized Company (US)
I've probably played roughly about 10 - 15 hours since launch, a mixture of compstomping to try out the new armies and online. The first drop was double commanders (1 US + 1 Sov), probably within 24 hours of WFA launch. Then between then and last night's double commander, I got a single Soviet commander drop. Hard to say the exact number of hours in between the drops, but I seem to be going at a rate of 1 commander drop every 2-3 hours of play time.
YMMV.
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Thanks, I'll add your win to this thread. You and RR are the most successful ones I've heard of so far:
http://www.coh2.org/topic/19214/what-war-spoils-have-you-won/page/1#post_id172156 |
Their uniforms are ugly, man. The Soviets don't know what a pocket is and the US outfitted their army at the Khaki sale @ Old Navy. |
^
Nazi propaganda was brilliant and decades later has fueled a fascination with it.
I'm been a serious reader of WW2 combat for more than ten years. I have at least 200 volumes and have read a great deal. Among historians and serious scholars, the German fanboy and the myth of the Nazi supersoldier is a bit of joke- it's a very common mindset of beginning learners of WW2 combat. It's usually bolstered by selective statistics but little understanding of anything else. I had this mindset when I first started as well.
German fanboys and game players should read 'Hitler and the power of aesthetics' and Richard Evan's excellent trilogy on the Third Reich (The coming of the Third Reich, Third Reich in power, Third Reich at War) to more fully understand why Nazism and fascist propaganda has a such a powerful, non-intellectual pull to the male psyche and how they themselves...far removed from events of the 21st century have fallen for the mythology of the Werhmacht. A book that covers this cultural phenomenon is 'The Myth of the Eastern Front' and 'The Werhmacht, history, myth, and reality'. |
Lucky! How many hours (before the previous drop) did you play before you got the double commanders?
The timer between drops is probably 2 hours plus.
Not sure how much length of game really affects the drop rate. Last night I played 3 games all as US:
1) 30-minute 2v2 game - 2 war spoils: the US Mechanized Company commander (yay!) and Soviet Conscript Support Tactics (already own)
2) 50+ minute 2v2 game - no drops
3) 1h 3v3 game - no drops
Might be because I just got the drop in that first game that it has a lower chance of dropping in consecutive ones. So far, my commander drop count from war spoils is 5: 2 new US ones and 3 Soviet ones I already have. |