Preliminary assault strat:
Rush Jagdpanzer IV. Only deploy it with a support team with available manpower. Weakness of assault group is the fact that infantry can be separated from the Jagdpanzer, and then the Jagdpanzer will be defeated in detail.
Possible Support teams:
1. Sturmpios, Volksgrens w/ PzS, Panzerfusilier
2. Sturmpios, Volksgrens w/PzS, MG34
3. Sturmpios, Volksgrens w/ pzS
40 fuel later build T4 at your strongest forward position, then build obersoldaten to support Jagdpanzer. |
Yeah, I reject the categorizations that I made for that post on the 26th now. I think the US still stands but all 3 OKW doctrines are strong early-mid game. The Specs ops doctrine is not as strong as the other 2 early game but it has the excellent infiltration tactics. |
I make T2, T3 and T4 in that order. T2 is vital for me and is the first fuel purchase because of the healing and due to my playstyle.
For me so far I don't like using the 20mm HT. I'd rather use that fuel to fast Puma as counter(hunt down scout cars or AA HT) or use that fuel for the first tank.
I shift all munitions to grenades and shrecks. I don't like the rakwerfer (make it only reactively) because I feel that it's not effective use of manpower & since I don't make the 20mm HT (my early game play rests on effective use of infantry) I prefer having more volksgrens w/ shrecks for early AT.
If I go fast Jagdpanzer instead of Puma, the problem lies in the fact that the Jagdpanzer doesn't have agility and the same type of offensive vehicle hunting ability as the Puma. It requires some coordination with infantry/support weapons which I am asking about here.
The Panther is much superior to the Jagdpanzer IV but the delay for waiting for it can be intolerable. |
Its front armor is 210, rear 80.
I'd like to hear how people have used the Jagdpanzer to actually seek and destroy tanks and how they coordinated it with their infantry/support weapons. |
I know, it's similar to the SU-85. However, unlike the SU it comes out a time when in a even match, it's outnumbered by 1 or 2 AFV often wielding turrets and by factions with proper anti-tank guns.
I think the invisibility needs vet to activate.
The first AT AFV for OKW is either: Puma or Jagdpanzer IV (around the same cost including teching). The second, if the game develops, can be either Jagpanzer IV or Panther.
Jagd4 doesn't have agility and is defensive in nature, while the Puma is offensive.
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OKW can go Jagdpanzer IV or Panther. The latter is well known, but how do you use the first effectively against T-34s, Shermans, and M-10/M-36s? |
I haven't played as US in a US vs. Ost match. Any idea how it's different from fighting OKW? Will do some matches next week. |
Currently, this is one my #1 commander wish list for the reasons below. #2 is rifle company.
I'm starting to see that, while I find the infantry/support weapons to be fine, the OKW is a bit stale in the armor department. There are a lot of exotic vehicles but few that are practical.
The Panther is always reliable but the more accessible Jagdpanzer IV has mobility weaknesses and needs thorough support. KT is good but not realistic.
so there's really just two tanks that are worth getting.
I believe that after a year or so, this commander will become more commonplace and every OKW player will probably have it as a top 3 roster out of the original six.
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^^^
I would be more concerned about damaging the computer components with such nonstop game running. It's summer, too- if people are to bot farm, they should do it with the lowest settings possible and make sure they have a good cooling system up. |
Do you know the exact stats for the normal vision range, G43 range, upgrade vision range, and so forth? cohstats have them at 35. I follow muni to pzS strat so I ignore the G43 upgrade initially. |