Use of Para Callins: FJ's, Pathfinders, and US Paratroops
Posts: 1571
Overall, I find them not all that useful. The FJ's are good in a pinch, though but they bleed manpower.
How do you guys use these units effectively esp. the Pathfinder?
Posts: 332
US paras are great if you give them the brownings, they are Firepower comparable to LMG grens.
FJ's are good mid range in cover but you are right they bleed manpower like nothing else.
Posts: 889 | Subs: 1
My problem with Paratroopers is by the time they unlock, I really don't want to spend 380 manpower for another infantry squad. I need to be teching/getting weapon teams/buying tanks. They are still really good, and with the LMG upgrade they do a ton of damage. One of the few infantry units that can stand up to OKW elite infantry.
I love FJ's. I sometimes choose to skip T4 with Luftwaffe, it's expensive and I can get all I need from T2 and T3. Spawning them from buildings is the smartest thing you ca do because you can jump in and protect them right away.
Posts: 359
Late game they offer so much vision that they become exceptional. I am willing to use a unit early game if it scales up in utility so well. Getting vision for your Pack Howitizers or M8A1s is pretty tough as US forces without directly engaging the enemy. Pathfinders are good early game and continue to help such units. I have even bought such units just to scout before although the price tag is tough to justify with the Airborne version.
Paratroopers are gods with dual LMGs. They can even fight Obersoldaten.
http://www.coh2.org/replay/19324/esl-wfa-vindicare-vs-corpshep-us-vs-okw
This game features me fumbling through with both of these units. I let myself get rattled and lost too many troops to grenades but you can see the effectiveness of the two units in their respective elements.
Fallscrimjagers are like okay? I dunno. They're expensive and decent at killing infantry but so fragile that I find them often a manpower burden against good players. Obersoldaten are more reliable but Fallscrimjagers can make do in a pinch.
Posts: 627
Paratroopers are... Meh. I really want to like them. The way they fire M1919s from the hip when they're on the move is fucking hilarious.
But they're just not good. They can lose to Sturmpios, and that's a joke. That should be a win for Paras 10/10 times, hands down. Generally they're just entirely inferior to comparable troops for Axis and they can't even scratch Obersoldaten, and when Obers are vetted your Paras are a massive liability because they continuously bleed manpower for no contribution, except for a more powerful capping squad.
If Paras had a reliable vehicle snare or at least tried to fill the same niche as Rangers did in CoH1, I might be more sympathetic, but they're just essentially Riflemen with a little more firepower, and that's not what US needs at that stage of the game. Vetted Riflemen, Lieutenant and Captain already provide tonnes of damage output with more utility. Their demo charges are even worse than the Assault Engineers you get with the Armour Doctrine.
If you can get vet 3 on them and your opponent doesn't have the right counters, they can be a massive thorn in the enemy's side, but other than that their genuine benefit is limited to when you're already massively ahead.
With that said, I think the Airborne doctrine in general fills a good niche in its own right. Get a Medic Truck, drop a Pathfinder beacon, and set up a retreat point with the Major and you can set up an FOB nearly as good as what OKW can do, and it's easy to pack up and move around. It's great for dropping .50 cals and AT Guns into the fight. The 12 CP call-in SUCKS BALLS though. Worst 120munis you can spend.
Posts: 915
Posts: 1026
Paratroopers are cheap to reinforce, but expensive to build initially. Which is an odd combination but I'm not complaining I guess. Thompsons are pretty good although not utterly spectacular. I haven't tried them with the LMG upgrade yet.
Pathfinders are expensive to reinforce and pretty rubbish in a stand up fight - or rather they don't scale into the late game well. Maybe I'll experiment with upgrading them with BARs or something.
Posts: 1664
Posts: 647
thompsons in general, turns them into shock troops. but against usually overwhelming german firepower, closing in is rarely an option, staying at range and in cover, relying on support teams and grenades is still, the best way to engage infantry combat.
they could bring in more utility skills like the dreaded sticky bombs or just a regular conscripts AT nade.
airborne tree is mostly for the pathfinders with their capability to snipe stuff at range and to skip tiers with 57mm or HMG drops.
on the side note, i miss pershing and calliope.
Posts: 522
I would like paratroopoers to be a bit better though instead of being shut down by one puma or one mg. Give them some AT capability or some way to flank mgs with smoke would be nice. Maybe a thrown satchel charge since their demo charge sucks.
Where is my rangers at?!
Posts: 508
Posts: 3552 | Subs: 2
They basically seem to be longer ranged shocks, so I don't like to get too close with them
Posts: 3052 | Subs: 15
Also,the final callin(airborne assault) drops in 2 paras with either bazooks,thompsons,or a single MG, along with an AT gun,for 900 mp,which usually unlocks around the 12-16 minute range.
If you can sneak your WAY CHEAPER pathfinders behind enemy lines,and then accurately drop and reinforce that many well equipped paras and an AT gun,you're set.
Posts: 1617
Pathfinders are awesome scouts and can clean mgs during an assault. IF you lay beacons with them (it's hidden and provides intel about nearby enemies) you can call in and reinforce paras next to them.
US paras with upgrades are one of the most best anti-infantry US unit.
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