+1 op |
Why not just offer a AT rifle upgrade to Grens and Volks that would give them a moderate increase in AI performance as well as the ability to help stave off light vehicle rushes?
Volks Light Anti Tank Package: 90 munitions upgrading the squad with 3 AT rifles and enabling the ability to lay light AT mines no truck required
Grens Light Anti Tank Package: 60 munitions upgrading the squad with 2 AT rifles and enabling the ability to fire the panzerfaust at longer ranges BP 1 required.
Because the Volk and Gren don't need any more reason to be blobed |
Just give the ost a better light vehical. A puma like in coh 1 would be good. With an aa gun to start and then can pay for an at gun. Put it in tier 2 and call it a day. I mean you are never going to have a 222 fight a t70 or a su76. Tier 3 is not the problem the problem is ost have no good light vehicle. |
In 2v2, the case is more that in mid-game, they just get spammed everywhere. A good reason you shouldn't leave one area completely uncontested for long, but if it has you can guarantee there will be tons of mines. Isn't skillful for me, pretty much the opposite. They can still wipe squads in corners or if squads otherwise being dumb, which for the cost just shouldn't happen at all.. Not a fan.
Maybe they should give ammo for scavenging mines, this way, with major mine spam you would only give resources for your opponent..
could just get a mine sweeper, which is a must have for any game. |
Light AT mines actually aren't bad, they're just micro taxing to place.
and there is no reason to just lay one. And really these Light at mines i think should be the main thing changed. Just make them a Field, have then go off from inf to, and let RE build them. IF nothing else if Relic doesn't want to make a new mine for USF, i would be happy with just this. |
m20 mine with RE's will not be balanced, imagine trying to counter harass with an OKW PIV and having the entire map covered with them by midgame. With Soviet/OKW/Ost mines you can limp away, but when your tank is immobilized it's helpless which can often spell the end of the game.
Having such a powerful weapon so easily available from the start with cheap units is not balanced, hence why reigels/m20 mines are locked behind vehicles.
I already said that the RE should get another mine like the Soviets/OKW/Ost. look up. ALso though it is a low chance teller can also immobilize. |
Mines like that were barred behind doctrines/vehicles for a reason. As for the box mine, just put it in more doctrines.
No this goes against everything people on the forums have been saying they want. This is why the call in meta was changed. People are sick a tired of being told that they can only play with a few commanders, or have to tech a certain way. Like i said Mine are and important part of CoH2 and were in CoH1, every faction in the game has access to mine with out tech, or commanders. All but the USF, so no just putting box mine in more commander would solve nothing, including the fact that you have to lay five in a clump to do any kind of damage to tanks. |
I agree that the M20 mines should be moved to REs. Their stats need to be aligned with teller mines though (immobilize crit chance removed/reduced).
The light AT mines are fine where they are IMO.
agreed. Lower the price to 35 ammo and have them be like soviet that can hit both Inf and tanks for the RE, and allow the M20 mine to stay. |
I like it. |
Armour would be good along with veterancy rate(most AI tanks suffer this), but I say no to make it cost less than a PIV in terms of fuel. You're paying for durability, heavy-tank properties(crush) and its firepower isn't horrendous, it's just different as it a sustained DPS unit rather than relying on burst. Veterancy could be the flame wall or another combat boost like the WFA armies tend to get.
On the 45mm gun, I don't see any problem with making it like the 45mm ATG. It would at least shoot fast enough to be a nuisance to tanks when it gets closer along with a weapon swap time reduction.
I would be ok with 125 fuel, but i dont think it is far to compare the KV-8 or KV-1 with the P4. the P4 is so good for its cost, better AI, AT, and with Vet better serviceability that the KV1 or KV8. I think 120 would still be far for what you get from a KV-8 or KV-1 |