What i would like to see happen with the KV-8.
-Increase its armor to that of the KV-1
This would help it deal better with blobs, which should be it main role
-Lower its cost to 120 fuel even 115 fuel (would say the some for the KV1)
Neither the KV1 or the KV8 are worth there fuel cost right now. I mean they have better health and armor then most medium tank, but really lake the fire power.
-Make it easier to gain vet
I have never seen one hit vet 3 in like 2 years of playing this game.
-Give it a Vet 1 ability to make a wall of flames (like the Chinese flame tanks from C&C generals)
Would help to deal with blobs, and anything is better the Cap pints vet ability. I mean anything
-i also would be game to some of the changes to the M-42 gun.
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Anyone that plays the USF know just home much of a pain in the ass USF mines are. To start in order to get mine at all as the USF you need to either go Tier 1 and get an M20 or go Inf, Armor, or Mecinized Company. And, if you want mines form two of these Commanders you have to get a Combat Engineer and one is just to expensive(CE+half-track). This mean that if you want mine (only AT mines by the by) you have to make either a tech choice(worth 70;fuel 50 for tech and 20 for the M20) or a commander choice.
This wouldn't be to bad if the M20 was worth having pass the 10 min mark, and replacing it if killed was worth it. Even if you get a M20 its is either out fighting and doesn't have time to lay mines, or there is not enough ammo to lay the 60 ammo mines. This is because during the time that the M20 is out ammo is either being used for granades, or weapons.
The little box mines (forget the name) on the other hand need to placed one at a time, and take 5 to do engine damage and little to no damage to tanks. This take time and micro most USF players dont have, and for the most part i think is one of the main reasons you dont see these mines. This plus you cant get these mines are not in the Air born or the Rifle company.
This is why i think the USF need a change to there mines, which could really help the USF Early, mid and Late game. Fist the M20 mine, and the box mine should be moved to the RE so that they can be built no mater what. Let the M20 still be able to lay mines, but make it faster at doing it. Also the box mines need to be lade like an SS mine field, and should also be set off by inf. Make the field have signs like the SS mine field so players see it, and make it costs like 80 to 90 ammo because of the the mines damaging both tanks and inf. (more or less if need)
Now i know some people will say that mines don't fit the USF build, or point out asymmetrical balance as to why USF mines should not be changed. To this I say that mine are a necessary, must have, and important part of CoH2. I mean come on half the people on this Forum us Mine as a way to counter any argument about balance. Blobs kicking your teeth in lay mines man. M5 rush making you think Soviet tier 3 is op, us mine man to protect your at. 222 chacing you back to base and killing your snipers and then getting away, should of lied some mines on the retreat path. Keep having tiger, tiger 2, panther, or P4 rushing your TD killing them and they getting out with little to no health. Making you think you have no hope of killing Axies tanks like ever, Should of laid some mines to cover them and seal the kill. There are more just look at a balance thread.
Just saying USF need mine that work, are easy to get with any build, or commander choice, and that dosn't take up to much time or maicro to place. No other fraction in CoH2 has either just at mine or AI mines, or has their only mines locked behind tech or commanders. I think it is time for a change.
Thoughts? |
R.I.P Ostheer and Soviets..
WFA factions with a FHQ will have a great advantage
This is a huge problem. On lager maps it is a pain in the ass when you are playing Soviet or Ostheer and the OKW player and USA player only have to retreat back 10 feet, negating any kind of punishment for losing the battle. Its not so bad for Ostheer becuase USA get there FHQ later, but OKW can get theirs in the first five minutes. FHQ either need to go, or all of the factions need to have them, and be able to get them at the same time. Also getting ride of FHQ would Be a huge fixs for a lot of maps in 3v3+. I am looking at you Steps. |