WWWWWWWWWWWWWWWWWHHHHHHHHHHHHHHHHHHHHYYYYYYYYYYYYYY. I mean really. On his own he cost 320 manpower (you buy him back). Why dose he cost 50 manpower to reinforce. The LT only cost 25, which is ok with me. Is this a bug of something? |
Molotovs should just be a Vet 1 ability for cons. HAve it to were they pay to unlock a normal Nade. Nothing to good, mine you. |
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What gun dose the EZ8 use? I thought it was a 76mm. If this is the case what would be the difference between a EZ8, and sherman with a 76mm?
Also i like the idea of making all sherman kind of scale into a Jombo Sherman with vet. They get ammor and health with vet. |
I wouldn't say it make other scouting units redundant due to other scouting units would have greater sight. You also have to take in account the others greater combat ability and utility. Similar to how Pioneers aren't really spammed to be scouting instead a 222 Scout Car has great vision and even better combat power. This doesn't include OST sniper or such.
OK you make a good point. +1 to op |
Its a cool idea but, i dont think it will help the USF much. Not saying this is a bad idea by any account, but USF needs help in other areas.
Making there tanks and Inf scale better, or there unit placement in the tech tree.
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Vet abilities would be cool, or even units out side of commanders. Like KV-1s or KV-2. |
I read what you said and I respectfully disagree with you. You can keep referring to your post, which I have read before I replied, but that won't make a difference.
I still don't think you have of you are not getting what i am saying. PLz qutoe were i said CAS was OP. i did say it was braking the game. Breaking dose not equal op. And, at the end of the day I respect you position on this commander, but is agree and there for i will vocie my opion and give reasons by contruray to your posistion. Welcome to the a fourm.
You are acting like the fuel transfer and the Strafes are ruining the game, they aren't. If you disagree and wish to cry a river about everything that is OP, unbalanced, unfair or just horribly designed about CAS, go ahead.
This how ever is uncalled for and dose nothing to persuade me or anyone esle about the argument either way. All i see is you trying to validate your side of the discussion by questioning my reasoning for start and continuing to express my thoughts on the subject. This is not the presidential race, and we should stay on topping, and use popper argument to persuade people one way or another. If you want me to see your point tell me why i am wrong, in a clear and thought full way. No act like a child, and give the discussion and this forum some respect.
If there was a thing that was ruining the game, it was Guard Motor call ins. Agreed here with this change. They are gone, CAS is nerfed, the strafes come in later, good micro can get away from them now, unlike before. Fuel to ammo transfer does indeed need some tweaking, but complaining that either the entire faction needs to be changed or CAS itself is just absurd so come up with something
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Conversion is perfectly fine right now.
Why do you think so?
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Stupid abilities such Ammo Conversion, Soviet Industry MP to Fuel, need to go or be seriously reworked, personally the Soviet Industry MP to Fuel is far more hurtful than the Ostheer Fuel to Ammo. I think the Luftwaffe Supply is good example of how it SHOULD BE, drop ammo/fuel for MP. Less MP means less men/tanks.
+1 to this change. Manpower for ammo |