most changes are reasonable while some are just wtf/unclear.
-demos to secure flank ? mines will do it better (engine damage/suppression) and at a cheaper cost. demos will only be cool to trap building now. it's a huge blow to soviet.
- Molotov is bad, for its tech cost and throw speed. Tech cost is the same but molotov become more expensive. it's even less attractive now. Maybe ppl will tech it when they reach vet2 since it will finally become "viable" but i believe the throw speed should just be fixed from the start. Now cons scale a bit better thru veterancy (&moltov! haha) but will cost more and still won't be on par other maine line infantry.
-the whole point of partisan was the shock value. now they won't be good when spawned and won't perform any better on the long run. AT partisans may be doomed. AI partisan may still do ok to spawn > decap > mine and ambush whatever come to recap.
-not sure about kv-1 change. already not a meta commander, the change do bot exactly look like a buff. (each time i go kv1, my random mate is like "ewww kv-1")
-mother russia now only give a sprint on allied territory ? not sure if there is anything else but for 100 ammo there better be.
-always found obersoldaten strong (instant pin lmg lulz) so the price reduction... Even more for fallshirmjager, soviet shock troop cost 390 and are only good at close range but they cannot gap close anything without losing the fight (the only way to have them do something is wait behind a sightblocker). Yet you reduce the price of fallshirmjager which are super strong at all range (+, unlike partisans their value isn't all about spawning). i think they will overperform (their upgrade won't hold em back at all, unlike partisan).
Demos are cancer, pure and simple. Most people who play against that shit loathe them. That said I have no issue with sov getting something to compensate their nerf. Personally I would prefer them to be something like a phosphorous bomb causing huge health damage and suppression but not excessive casualties.
Molotovs are difficult to balance because of oorah and cost. If they are to be better then they need to cost more and probably not be usable in conjunction with oorah. It is difficult, like all things sov.
The whole point of partisans was cheese, imo. So much of sov army is tedious bs. The changes are for the better. Time will tell if nerf was too much.
-mother russia now only give a sprint on allied territory ? Thought it applied everywhere. At any rate this was another cheesy bs sov ability. Although I have only encountered it once recently it was ridiculous when used with penals/cons
throwing satchels and mollies everywhere. Answer me this, who is microing more, the axis player with mgs, sniper, morter, at guns or the sov play coming multiple directions with mother russia clicked. Give them something less cheesey.