Every sniper does this for 6 months minimum. And does it often. I thought its actualy ok wince snipers are op. More user input to manualy select target.
There are balance issues with snipers. This one is not.
A bug is a bug, a bug is not a way to solve balance |
If I set my British sniper to attack move he fails to take a shot when an enemy is within range. Anyone else have this or notice this issue?
Oh, i thought i was alone ... i was going mad |
Yes I was playing when u could call in double t34/85s and such but going for double isu152 would be really foolish, its vulnerable to flanks and with this pop cap u would miss some other stuff in ur army composition. And yes, u have to tech, I would like to know which sane person would wait to 14 cp without tech just for isu call in.
when i was speaking of "No tech" i didnt include T1 - T2 as "Tech" |
So ur saying u dont have to tech if ur using call ins? And also, have u seen isu152 lately? its nowhere near as good as brummbar for example.
Yes, this is what i am saying, you wasnt playing when call ins was the meta ? yes i have seen Isu 152 lately, but not at the same rate when you could call 2 Isu 152.
Brummbar will be equal to ISU 152 when he will be able to wipe squads at 70 Range and can be a correct AT weapon at 70 range too |
Actually why not? if u look at brits, comets are so spammable while they perform even better than tigers or is2.
As far as i remember, you have at least to tech to go Comet
And double ISU 152 is not fun at all go play against |
I think with the power creep the Western Armies brought to the game and the second power creep that the Brits brought (for the Allies exclusively), heavy vehicles need an overhaul completely. Mind you that mostly the old armies (Ostheer and Soviets) have access to those heavy call in vechicles (ISU-152, KV-2, IS-2, Tiger I, Elefant).
At this point I think the limit of only having one on the field at a time could be reverted. This was needed when SU-85s, Su-76s, M36s and StuGs weren´t buffed and there were no Fireflies or Comets around.
Currently heavy tanks are little more than a medium.
Double ISU 152 again / double IS2 / Double Tigers, yeaaaaah great tiiime ;D
wait, you was serious ? |
What people tend to forget is that CoH fucked up badly from the start with cheeky pay2win mechanics, bad engine and that they screwed over about 99% of the Russian playerbase with their campaign.
There were about 10.000 players from the start and now about 5.000 (which is 90-95% comp stomp only). SC2 has about more than 100.000 players.
And the most important thing: Blizzard appears to care much more for their playerbase. Since CoH2 the team of Relic has always been a bunch of greedy SEGA slaves in my eyes and the eyes of many more in the CoH2 community.
Look at Youtube:
SC2 videos - more than 100.000 views, many above the millions.
CoH2 - You won't find any current videos with much more than 1.000 views.
You will never see a game breaking bug lasting more than 2 days in Starcraft 2.
and in coh2, Remember Gatling usf tank / Vet 1 vickers unlimited range / usf mortar auto tracker ? ;D they last for 2-3 weeks |
He made a serious mistake going Shrecks vs a unit that can suppress, plus muni conversion hurts his ability to get Puma, hell even a Luchs is enough to scare the HT away.
3 games, 3 Spam USF AA HT, goold old times |
I really dont want this dark age of dual USF AA HT coming again ...
https://www.youtube.com/watch?v=LmCKe4zJYiQ |
Actually is not really an abandonned, but more a "crew died but vehicule is still usable" if it was really "abandonned by the crew" they would go out and run like when you kill mortar crew and at gun gun crew and they just run |