I think the best solution is to restart the game after 2-3 games |
Id rather an invisible, retreat-able garrison-able AT gun than the 6PDR but that's my preference.
6Pdr does have a +50% accuracy bonus against vehicule, and raketens love to shoot ground, choice is easy |
he's still there, but OP somehow refuses to see that brits have a SNIPER that counters LIGHT VEHICLES
also brits have an ability that MAKES YOUR EMPLACEMENT INVINCIBLE WITH ONE CLICK. that'right, coordinate a well done push just to see it countered by A CLICK ON A BUTTON
also brits have A BONUS RANGE FOR MG IN HOUSES FOR WHATEVER REASON
also brits have trenches THAT CAN'T BE HIT BY OKW AT GUN
soooooo
if brits get a snare, i want all this stuff for axis factions
You forget UKF Trenches having a password to enter
And if i remember correctly, they can be repaired ?
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You forget the nerf it gets as you would need Vet 2 in order to build a demo.
Meant to be a nerf and a buff as SU players would just cry a river if you did a pure nerf.
Would also like to see you do a six minute vet 3 engi -.-'
Top 10 people lose Vet 3 squads to....non-spotting demos.... So don't really see your point. If you don't got a spotter you will still die.
i know they to lose Vet 3 squads to non spotting demos, add spotting to demos will not help everyone
as you can see i play sov a lot ( https://www.coh2.org/ladders/playercard/steamid/76561198049059591)
and i assure you Engies vet really really fast : p, early game is about seeking cover and building, flamer engies are king early game |
Easy fix...just increase the amount of vet it takes to get to vet 3....
Engi vet 3 is just "no longer takes extra damage while repairing, +15% accuracy, -15% cooldown" so it will not be a huge loss if they take longer.
Change the vet system just for one unit is strange...
i still dont understand the need of a demo buff nowadays
Losing a Vet 3 unit to a self spotting Demo charge would be totally absurd ... |
Locked behind Vet 3!!
Its something the SU players have wanted forever. Seems like a good compromise to me.
Take away early demo play and in return give stronger late game demo play.
You can have a engie vet 3 something like 6 min in the game its not really late game |
Vet 3 would unlock a demo that also has a small (10-15) sight range on it.
Lol. Like we are in the need of a demo self spotting XD
Engies go vet 3 really fast thanks to low mp cost of engies + high flamers damage + cons merge to stay in the field.
Your solution is more a big buff to demo's than anything else. |
Also ambulance is a lot more expensive than most other forms of healing, and serves a faction that tends to have a lot of guys shot up all the time. Medic chasing 20 meters after squads is kinda a problem though, but I believe this was fixed as a QoL change in the wbp.
Ambulance is more expensive but can move and reinforce, and healing aura.
It totally justify the cost
0 Pop cap and limited to 1 on the field would be good |
It aint pessimism when it is FACT. The Frontline Network left. Sundaynight fights left. Romeo left. Momo left. I left. Everyone left cuz they got tired of relic's incompetence. March ESL patch broke the AEC and it took them a month to fix that and the broken brit arty callin because Brad took a week off for the sniffles but was well enough to 1v1 Queen Ratchet on momo's stream. Veterency was broken during ESL. The hotfix broke the game. March ESL had broken maxim spam that got patch a month after ESL. Brad & the dev team got fired after ESL. USF mortar had a vet bug which took the weekend to fix and a month to nerf the mortar and it was still OP.
Warpaint was a flop: Naggono was disqualified for no reason since they did nothing with the in person final. The pregame stream wasn't even full screen webcam. The audio was shitty. No face cams of players during the game. More people watched the opening rounds than the finals tbh (Maybe cuz the great shadowwada was in the opening). After warpaint, none of the players actually play or stream the game since they just come back for the money. No follow up tournaments by Relic or community members since there isn't anyone left in the community & warpaint was just a commercial to sell skins
August roadmap finally gets released near end of october to tell us the december patch is coming out in February #QuarterlyUpdates. Though a december $kin patch gets released that somehow breaks the game's art assets. In regards to the real patch, that community members are doing since relic can't be bothered to hire devs to fix their own game, it bring decent quality of life changes such as buffing weh inf early game & nerfing T-70 since it took relic a year to figure that out but doesn't touch the main fundamental problems such as OKW, Brits, USF sucking and dumb RNG like weapon drops & vehicle abandons. Also the game has a shit ton of glitches that need to be fixed.
In closing, I see the game for the clown fiesta it is so don't say I'm pessimistic when you're overly optimistic when there is ZERO evidence to back it up. By every metric CoH2 is a dead game so if you want a balanced game, wait for the community to get relic's job done for them. If you want new content, wait for DoW3. If you want a real game, play anything other than coh2 tbh (or herp derp 4v4s if thats your thing). I went above and beyond the call of duty to try to make coh2 esports a reality but relic's actions shows they don't care about it and/or are incompetent to implement it so I've moved on. My actions over this past year showed my commitment to the community so don't say I wasn't optimistic.
Those words are gold !
The man is telling the truth
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I can't be alone in thinking this needs a revision, can I? For whatever reason indirect does next to no damage when a friendly unit is hit, look at the Brit arty strike, that can land directly on a unit and they take no damage... When mortars land on a friendly squad, they brush it off to no effect.
Wouldn't it improve the game if units actually received a fair chunk of damage from these instances? I imagine that giving 100% damage would be more beneficial to the enemy than you, but a 50% damage reduction would be enough to keep the advantage to the attacker, but also enough to stop players standing in an area they are barraging with no risk.
No unit should be able to stand, capping a point under-fire from several indirect fire platforms (friendly) and not have any risk associated with it.
Call in Arty seems to have this implemented already but should this be extended to all indirect?
100% would be normal, so using indirect fire will have a draw back : p |