choice 3 the line after No. is so good can't resist it. i say give SU sniper 1hp more on each model so it become 41 each to equal 82 hp of German sniper.
German sniper fire rate is ok, should give sov sniper same aim as German sniper, so it doesn't miss that much. |
then you go PAK, you go heavy on the muni always go PAK. actually you know what, always PAK, PAKs are a good unit
ok so Pak is your meaning of a lot tools lol. ok |
Changes for OKW:
- Remove Munitions to Fuel Conversion
Jagdpanzers can come out earlier than a Sherman if a USF player like me builds all officers (like how it should be played).
JP come out faster than Sherman means their T3 come really late, will not build flank HT no anti blob, T4 comes really late
An indirect issue with this has to do with map control as well. If the Allies have both fuel points, OKW can keep both munitions points and still manage.
No, Munitions to Fuel Conversion decreases MU income by 50% and the income divide by 4 is its fuel income increase by 1, and consider income reduction of OKW, it is really normal 5 ally mu for 1 fu. if OKW leave it on, you prob only see 3-4 shrecks the entire game, very little nade throwing, zero off map art as it have no mu to use it. OKW off map art are very expansive.
If OKW was a 100% FU faction, this would be very overpowered because they'd have tanks coming out earlier than everyone. However the issue isn't as blatant and is hiding because OKW is at 66% FU. So tanks don't come out earlier than other factions, but they do come out at the same time. For a faction that was designed on superior tanks than every other faction, this is a staggering issue. OKW should have tanks coming out after every other faction does, not at the same time. Cheap OKW HQs exasperates this issue; I will elaborate on this.
OKW come out same time only if they skiped all light armor, and prob only JP arrive early, P4 need 85 more FU for it to come out which is 3-5min later
Another issue is in addition to OKW tanks coming out at proper timings, they aren't penalized enough for losing tanks. They have access to beasts like Jagdtigers, King Tigers, Panthers, Sturmtigers, Jagdpanzers, but losing them doesn't matter much because replacing them isn't too difficult. OKW shouldn't have the Soviet and Allies mentality of throwing away tanks and still managing to win.
LOL are you drunk, OKW can't afford to lose anything like Panthers sturmtiger or any its heavies. only thing is ok to lose is JP and P4 but those hurts very bad. also all OKW armor have high pop, so it will out number by ally tank all the time, 2 panther is max a OKW can afford to have in pop
All you need is the good old munitions to fuel conversion and everything is fine and dandy for the OKW. All they need are Panzershreks anyways.
so OKW don't need use nades? Their tank don't upgrade their HMGs? don't need place mines or bunkers? don't need use panzerfust or upgrade obers? no off map art support? LOL all faction need MU, if they leave MU -> FU on too long it really hurts. also OKW shreks is 50% more expansive than OH shrek or USF bazooka
- Increase HQ Costs by 50% (300 MP + 60 FU)
You know how MU --> FU conversion nullifies the whole low fuel concept for OKW? It is exasperated by the fact that their HQs are so cheap. Just 200 MP and 40 FU for Mech and Medic HQs and 80 FU for the Flak HQ. Compared to Ostheer, USF, UKF, and USSR, its too cheap.
yes it is cheaper than others but they can't spam it, they put those too forward is really easy to lose and need wait for replacement for a long time, it is risk vs reward.
This also creates issues with risk vs. reward. OKW can manage to be risky with their HQs because there isn't much fuel at stake. Yes, one can argue there is more at stake than just the 200 MP and 40 FU, so this is more of a smaller issue but still an issue that needs to be fixed.
there is huge risk because once it is destroyed OKW can't build another right the way. so they got no access to the units for that building.
Some people say that their HQs should be cheaper because they are starved faction. This isn't a reasonable justification for cheap HQs. What is the point of fuel starving a faction because they have access to stronger units if you are going to make their techs cheaper?
I think OKW HQ price is fine atm
This essentially gets tanks out really quickly. Do the math, USSR for example requires more fuel to get its T34 out than a Jagdpanzer.
SU
T1/T2 160 MP 40/50FU
T3 240MP 80FU
T4 240MP 90FU
T34/76 300MP 80FU
Total 940MP 290/300Fu
OKW
T2 200MP 40FU
JP 400MP 135FU
Total 600MP 175FU
consider OKW only have 66% of SU FU income rate. it real total cost for FU is 175/0.66=265.15 yes it is cheaper in fuel wise than T34 it is Cheapter by 24.85/34.85 FU so it will be 1 min early if OKW don't build anything else like Kubel also if USSR build cache then there wont be any difference in fuel. also there won't be MU -> FU conversion thing you mentino about
That being said, I want this to be an intellectual discussion please without the "fanboy" "OP" cards with little to no reasoning behind statements. This isn't a flame thread, this is after analyzing the game after 2,000 hours of gameplay. I provided my reasons, so you guys give reasons to why you agree or disagree. And specifics please.
after 2000 hr play still saying OKW can throw away their tanks you must be joking, play more OKW see if they can throw away any armor they own
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really?
OH is not that bad. No upgrade for the 222 means you have 50 more munition for a teller, to wreck every soviet T3 vehicle including stuards. Rushing for T70 or AAquad is annoying but OH got a lot tools to deal with.
like AT gun, mines and panzerfust and what? usually when those Light armor hit field, you don't even have shrecks for pgren. there is zero light armor to be mobile to help grens to push off enemy armor. I panzerfust a T70, send in my 222 got owned by cripple T70 |
Relic shutting down COH2 MP servers? LOL jk |
Ost need some Light armor to counter or at least able to stand up against Quad, T70 or AA truck but Ost have none, 222 is barely scratching those 3 light armors and got shred by them in secs |
Whats the point of 251 if 250 can do the exact same thing as it does?
no point, i will say reinforce is pretty dumb. since it is a 20 fuel car i say able upgrade to a mortar HT is best choice of buff for it. |
well i rather want relic change something else, this is like lowest priority thing they should look at.
USF need rework, and 50call need change, Quad need some balance, many many things in the game need address. 3 pop is not nearly as important, under the fact most games you can't reach full pop. |
well both side says their argument already not much can really add to. just see if Jason or Brad see this and if they want to change anything or not is really up to them. so really no point to bring any heat into this. |
It has a longer aim time than the MG42 does, fires less rounds than the MG-42 while having to reload just as often while of course doing only half the damage.
I find no point argue with him already, he just don't want anything changed on HMG34 and let it say as trash as possible. |