The whole reason Ost has 4 man squads is (amoung many other things in the faction) to make it a defensive faction.
If they had a 5th man, even with vet, it would likely mean lmg blobs could walk around with impunity knowing they have solid chance of retreating a squad before a wipe.
It would change the faction from having to be defensive, to going hard on the offense. |
No no no, the factions have differences for a reason. |
Thread: StuGs17 Apr 2019, 05:50 AM
I'm not a fan either, but if allies are wrecking you with light vehicles, trying to counter with paks can be super risky if their inf is overrunning you. If you squeeze enough fuel out for a stug, then it gives you breathing room to try make it further into the game |
Depends how you play, if your cautious and don't put your squads into danger, the 4 man squads are not too bad these days with better spacing.
I'm intrigued as I've not used it at all though. |
Bought vet already got removed from all other commanders. Lowering CP and manpower cost would make the mech grens way more useful.
You could swap for PG 250, but I like it with grens in (so you can kite with it). |
What I would like to see would be a year by year mod where the units available at time are used.
Then play age of empires just kidding |
[For 2v2]
What I've been doing is extended T1 (so extra MG/Grens), get fast T3 and rush an Ostwind out (I skip T2, then quickly back teck for a pak.
Now Ostwind standard is only going to do so much and likely get killed by cons/guards/penals + ZiS quite easily.
But I use hull down doc (mostly elefant one), hull down the Ost, which gives it extra range and defence, now you can own those infantry spams, keep grens and MGs up front so your ostwind is kept much more safe from ZiS, but it still holds their inf back.
I then tend to call a Panzer4 command tank to buff my force, and hulled down provide extra firepower vs any pushes. Grab a couple Paks to prevent a tank runing your day, then wait for an Elefant (then you can push them slowly off the map).
Your grens should vet up nicely because they have the Ostwind winning fights for them, just careful not to over extend them and lose them.
Just be ready to move the Ostwind if it comes under fire from ZiS or artillery. |
Well Africa/Italy theatre is very rich histroy and battle wise, so would make a good setting and campaign. |
Use the extended faust range bulletin, use lots of Grens, get good at knowing the range, the circle does not show the extra range so you have to know it by eye.
Faust works best when you activate it in range, it WILL go off perfectly if you do it in range, happily seeking them down as they reverse way out of range.
If you order it out of range they will tend to hopelessly keep chasing after the vehicle even if they actually get into range.
You can take a doctrine which includes infantry camo, this will give you sprint which makes it super easy to sprint into faust range, provided you get your positioning and timing right.
Consider using true sight to lay hidden gren traps so that their light vehicles blunder straight into faust range (but be ready!)
MGs and scout cars are still good tools, just support really well with Grens to give you security, and play quite defensively with them due to increased vulnerability and the fact the USA player is going to be hyper aggresive! |
Ive never seen blobbing this hard, from 2 USA players. Yeiks. |