- Accuracy increased from 0.06/0.05/0.04 to 0.06/0.0516665/0.043333 (to match other AT guns)<---- how am i spreading lies?
but I do get your point. I just don't want the rak to have an even better AT capabilities to a faction that has ample ways to deal with tanks (ever tier there is an AT option). If the Rak where to be buffed which i wouldnt be opposed to. I would like it to be placed behind some sort of teching like every other ATG.
Both playing against a rak and using the rak is unsatisfying.
I would say wait. OKW is a hard faction to balance without making it rofl easy stomp win.
The way it was pre-patch:
Going against USF?---> 5 min luchs
Had a bit of a bad early game:?---> call in panther
Need a way to close the late game efficiently?---> non doc best heavy tank in the game.
Those pesky recon runs or strafing runs hurting your chances of winning?---> free anti-air
A bit rusty at micro and accidentally forgot to move your atg when infantry is rushing it?--->don't worry for some reason it can reteart and still have better anti-tank performance than the ZIS while being tech free (better reload/same pen)?!?
here is a deal breaker for some of you guys. a 250 mp unit + 90 mu shouldn't be able to beat a 280 mp riflemen + 150mp/25fu + 120 mu riflemen squad 1v1.
At the same time i wouldn't put it past the balance team to overnerfed the units. This post right now seems like a kneejerk reaction.
Unless I've missed something, I think he's talking about CoH2 rather than vCoH. It's great that you guys are still around, though. I definitely remember the name from somewhere.
rofl 9/10 classy, will share and reccomend on youtube