-From what I understand it seems like the M3 will get buffs like the scoutcar and there are no changes to T2.
-Panther rushes will definetly be harder than ever, I think we will see less skipping of T3. I don't see why T3 soviets will be any harder then usual though. Still faces the same stuff just later in the game.
-I doubt we will see houses change anymore, at least for a while.
I will just answer this cause the others ones are statements i already made. I´m sure (and hope) that they wont forget about previous issues.
1- You will get a buff on both scoutcars but since tech is delayed for germans now, unless scoutcars are almost fuel free, you wont be getting one faster. 75 fuel is required on this patch. Unless T2 building price haven´t change, it´s now 10 (T1) + 45 (Phase1) + 15 (T2) + (?) 221 price.
Previously, seeing an AC or HT were good news since i know how much delayed my opponent was on teching (specially if i went with T1). This is gonna be interesting.
2- I´m saying teching T3 n T4 seems less viable. I would like to see a fuel decrease on either tech building after one or the other is made. Just in line with the fuel cost of the german tech.
3- If damage output from small arm fire is higher, getting inside a house would be offensively better in comparison to before (which was defensively better).
With company of houses 1.0 you rush inside cause it took a lot of time to take you out. I dont think its going to be as worst as before but i expect some rushes at early game.
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I'm sure they are changing more stuff, they usually just highlight the major stuff in those videos.
Yup yup...but aren´t we here to theorcraft ?
What i expect of this patch is, lots, lots of wipesquads.