I think its a bit too late since the thread derail into something else, but i have the same feeling.
Winning as soviets feels more rewarding than winning as Ost. In fact, i sometimes feel bad for my opponents : / |
Or a Stug with a scoutcar and guards |
Improving micro/multitasking is something which is either natural or comes with lot of practice. Thxfully this isn´t a game which relies purely on APM (actions per minute). It helps but it isnt the most important thing.
Knowing the "flow" of the game, seeing what units and where they are for you to take advantage of is equally important.
1- Knowing the game. What abilities n units are good for and what/how they should be use against. WHEN they can arrive is also important.
2- Plan and specially adapt. No battleplan survives contact with the enemy.
3- Execution (micro).
4- Pray to the RNG gods, for shall they dictate the course of the battle.
5- Check what others people do, see through other´s perspective if something is giving you a problem.
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I am new to this forum and have signed up in frustration at this new patch. I am no noob, I know infantry move/cover tactics and I know how to use unit abilities and my unit micro management is good but I have to say post patch I think this may well be the most unbalanced this game has been.
For an example I had a late game engagement with two DP-28 equip vet 3 guards in heavy cover taking on 2 vet 3 grens with Lmg's that where not in cover. No nades were used by me or my opponent and my guards got totally wiped out!!! to make it worse I didn't kill a single gren!!! I mean that cant be right can it, I am half temped to send the footage to Relic and ask for an explanation from the balancing team but I can imagine what the response would be.
I am not saying this game was ever properly balanced post patch because I genuinely believe it never was, and thanks to the way they have designed the Russians it never can be, but I think they have seriously missed the mark here with implementing the weapon profiles.
Post replay. I can only think that the guards tried to dance dance either than shoot in order for that to happen (or you were moving them trying to fit better cover) |
I don´t know what awesome micro some people here are talking about that you needed pre patch with germans.
Dodging Rnades <<<< Dodging Molotovs/Nades
Before patch they were just cost effective when you knew squads were bunch up together. Since theres no need nowadays for 120muni for FHT, LMG, Rnades are more predominant early game. With lolotovs even if you were hit (unless awesome crits or stupid IA trying to seek cover) you could just move out and be mostly unharmed.
Shocktroops to germans were what PG were to Soviets. PPSH run n gun is the CQC version of the G43 gren spam.
Sniper micro was the same for both (if they fixed the bugs regarding stunning and automatic shooting). German sniper was a mp bleeding while soviet sniper was forcing retreat. Sniper was the main reason you would get T1 (Penals not being worth the price n Scoutcar being the most gimmick thing) and this forced your tech meaning that a German player could easily take advantage of it.
MG vs maxim: i think we know which require more attention.
Tanks: we really need to discuss this ?
If nothing, the prior patch was more balance that what we have here and that was reflected on what i would see on the automatch on 1v1 and 2v2.
I regret not being able to see how the game would had evolved with this 3 things:
-increased health + armor + mp cost n reduce fuel on the AC
-no clowncar sniper
-no clowncar sniper (maybe the sniper change we have now plus a Penal price reduction) |
-You got fausted.
-The guy was a retard (from what we saw in the chat)
-Grens engaging 1 by 1 against 2 penals n scoutcar in RED COVER. |
Instead of a 50/50 situation i prefer to screen with something else, and have the M3 guards peak some shots. Their burst damage is higher.
What i´m trying to say is that the effort you need to put into the 222 isn´t comparable to the M3.
The resources/effort you need to destinate into each one to achieve comparable amount of damage or utility isn´t equal.
If you go with an M3 you have all the tools to deal with it either on T1 (faust or small arm fire) or T2.
If you go with a 221/222 you either get lucky with some mines or you force your opponent into teching AT nades, getting a doctrine with Guards or making a Zis Gun. Any situation is a win-win.
If you ask me, i would go for (not all) some of this changes:
-MP reduction/fuel increase. Some balance between 150-200MP/5-10
-Reduce size/increase armor. Just a small buff against small arm fires.
-Give it some upgrades (i want my ambulance M3, a man can dream).
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Since this has a nice poll, why dont we try to unify the discussion on fewer threads. |
M3 = Zergling
222 = Blink stalker |
First of all let me say that I love the changes to the cover system and most of the weapon profiles. Having said that,
Pios too stronk
LMG or G43 Grens too stronk
PGs good from all ranges
lategame Wehr Armor WAY too stronk
Blitzkrieg ability on tanks WAY too stronk
I've been playing both factions, Germans is definitely easymode at the moment
+1
I didnt thought i would say this, but i prefer the old Penals with good long range dps rather to the "upgraded" conscripts we have now.
Conscripts for close-mid range and Penals for mid-long engagements. |