What Elchino7 probably means that before the veterancy bug, we've had stacking-related bugs (merge, vehicle crews etc). Those bugs probably didn't matter much until WFA with its fancy features were released.
Then, people started noticing the Captain-on-me bugs and other nice abusable things. Relic had to react and I guess they accidentally broke offensive veterancy when fixing stacking bugs (according to Cruzz).
I'm guessing that now that they've had the time to properly inspect their code, they figured that it is impossible to fix veterancy issues (with a mod-based fix) without affecting stacking issues and vice versa. Hopefully, now that they've had their time, they can thoroughly address both issues at once.
Thus, the game was always bugged in one way or the other (either stacking issues or veterancy). This doesn't mean that Veterancy was always broken. However, Veterancy has definitely been broken for 4 months now.
Exactly. Prior to WFA, we had support weapons themselves inherits the veterancy buffs and not the crew itself. This lead to decrew weapon inheriting the buffs from veterancy/abilities. This was brought to "light" when people started to abuse FHQ damage aura buff to insta kill tanks with AT guns.
I don't understand all the hate for okw vet 5. Their vet 3 buffs are lower than other factions and so it's not like it sounds at vet 5. Plus because there are 5 levels instead of 3, it's harder to get to max vet for most of the squads. Then I also can't understand people negging on the obers or panzerfusiliers for some special abilities they get with high vet, like sprint and suppression. It's ok for shocks to have special characteristics from vet 0 (only squad with armor) and all sov infantry to have sprint from vet 0 (granted as a paid ability), or even rear echelons at 200mp are allowed suppression at vet 0 no questions asked, but if okw have unique features at vet 4/5 it's all op?
If you are gonna present some facts to help prove your point, try a bit more next time.
Shocktroops retain their armor, cause they had armor IRL. Armor or size functions equally, in fact, size is actually better as weapons with penetration negates armor.
Sprint is only on vet0 for Cons. I'm sure people would gladly trade hoorah for weapons or free upgrades with teching or bunkers. Penals get it with vet and they are still unseen, sprint for maxims are useful but i'll gladly have incendiary rounds and teleporting weapon to the rest of the crew on retreat.
RE volley fire is bad since the nerf after release of WFA. The recent ninja nerf (cost) made it worst than before.
Regarding OKW, the issues are that the changes made to remove income penalties were half baked and the results were analyzed having broken offensive vet.
-Ober passive suppression. Just make it a timed ability. Sprint out of combat is fine for Ober, PF. It was a problem before, it will be a problem now. It's equally stupid as defensive stance.
-Volks. They were buff without taking into account vet (mostly all other infantry matchs remain the same) as they can reliably hit vet5 by upgrading to schrecks. People will complain about sniping schrecks again.
The other problem i'm foreseeing is Royal Engineers and probably the anvil upgrade.