L2P, get puma or get a pair of 222s, there, both arrive waaay before T70 and both hardcounter it effortlessly.
Moreover, you have no right to QQ as ost, because of teller mines, which one shot it.
Is it hard to just post this from the getgo without the other parts. Learn to calm down unless you want to spend some more days away.
Now to OP:
Is it too hard to post a replay on which a T70 is giving you problem AND/OR give the proper stats and facts before coming QQ into the balance section.
What are the facts on which you are wrong:
T70 Moving accuracy multiplier: 0.50
Equal to most tanks. Tanks which are an exception are mostly USF ones, Cromwell (0.75) or the OKW PV (0.65). IIRC the P2 get's a 0.25 but that's due to the base weapon having already a high accuracy by default ("works through accuracy rather than scatter")
What about moving scatter:
Note that there is also a secondary component to moving accuracy, and that's moving scatter:
- Most tanks have 2.0 moving scatter (including OST, Soviet, UKF)
- Most USF tanks have 1.5 scatter
- OKW Panther has 1.7 scatter
- Easy8 has no scatter penalty.
Now the weapon on itself is not accurate (0.03 / 0.05) but it has a slow scatter. It doesn't have 1 shot capabilities (40dmg) but it has a steady dmg output.
The whole reason the T70 has higher offensive capabilities it's due to it arriving later than every other light vehicle and having 320HP instead of 400HP. This makes it better on good hands, but crappier if you can't micro it.
The T70 does have a vehicle self repair, but that cost 60 (?) for a 15s. 6.4HP/s repair which disables the weapon (i'm not sure if there is a movement speed/accelaration penalty).
If yo are having problems as OH against a T70, and you can't use any combination of tellers, pak, faust, schrecks, and you don't want to go for Puma/Stug-e nor wait till T3/Command PIV then i present you:
Manpower cost 210 Fuel cost 15
They have the same HP pool and it guarantees you that a T70 can't bully your squads.