Yes, elchino7, I did think PIATs were OP before too. I use them to evapourate tigers within seconds. But like you say, now they are noob friendlier. Which means on the whole more deadly.
But then how are they better now if:
-they have a nerf in range 45>30
-Increase cost 40>50
-Nerf on damage 120/80 > 100/25
-Less reliable attack ground
-Shooting on sight is faster but RoF is equal
It's like their role has been changed because *wink*wink* there has been several tweaks on light vehicles maybe? Now you have a weapon which is better against light vehicles and medium tank (which are not kitting) are worst against Panthers and heavies.
What about OKW flak HQ into IGs spam in 2v2? Right now its braindead strategy, when one OKW goes heavyly into IGs and second one defending him and they sit on 1 VP and fuel waiting for flak HQ.
Ones flak HQ done ( its about like 6-7 mins of the game, at this point allies usually wont have power to push okw back because of constant reinforsing via med track) OKW starts agressively moving his IGs closer and closer and pretty much snipe any of your inf, while supportive OKW helps clear out.
TD:LR OKW simsity can be done way too fast, and only soviet 120mm mortar can effectively counter IGs spam, and there is pretty much no window or no draw back of playing as arty spam OKW in 2v2 right now.
And that has any relevance on this mod ? Read the first disclaimer. If you want further changes to be applied, then give feedback on the current mod and complain more (create bots to vote kappa) on the official forums/polls.