I guess it makes perfect sense. The best and worst players should have the hardest time finding a game, therefore you were matched together after not finding a match for some time
And here i was thinking it was unranked shenanigans.
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: What were the lowest ranks you saw in your rankgames?19 Oct 2018, 00:58 AM
In: Lobby |
Thread: Countering JP4/Ele18 Oct 2018, 19:08 PM
Failing ML-20s, spot it with a sniper or vet 3 T-70 and squash it with a B4. In: COH2 Gameplay |
Thread: Feedback for Commander Revamppatch18 Oct 2018, 16:42 PM
Offtopic commnets invis. Take it to the other thread if you so desire. In: Lobby |
Thread: Countering JP4/Ele17 Oct 2018, 19:42 PM
Elephant means more than likely Stuka. Rocket artillery doesn't cut it, leaving it to Suxton or Priest. Veto corridor/narrow maps. Do not play passively while they are holding resources for the Ele/JT. JPIV shouldn't be an issue. Same principle with any other 50/60 TD with no AI. Guards + button into Penal Satchel/IL2 bombing strike or any of your allies offmap. You don't make half heart assault attempts which more than likely result in a damaged super heavy and you losing tanks. IF you need to give up terrain to get a bigger army or better comp, do so. In: COH2 Gameplay |
Thread: OKW16 Oct 2018, 07:55 AM
I'm surprised this thread hasn't been locked yet like Storm Elite's. The original poster has outstayed his welcome on the balance forums and should head to the tutorial sections to voice his rants instead. Since i closed that other thread i'll answer. -Other user made another thread not so long ago to complain about the usual Axis UP, Allies OP. Even with all the bias, the other thread which is still up had a point to discuss and it seemed some people manage to pull a proper conversation. -Not everyone is online all days or able to respond. Different people/mods have different criteria. That been said, i saw the thread when it had like 3 comments and though, should i close it now or see how it evolves. Will people decypher through the rant and bias the message or will shitpost. 2 days later, i can see the results. Will they ever nerf the oppressive faction that is OKW and especially its early game? It is literally toxic for newer players, so not surprised coh 2 is so dead nowadays especially on allied side. ALl of my friends have quit because of Sturmpios and A-move autowin nature of OKW, especially in lower elo since it is so easy to play and oppressive against anything but soviets if u play meta soviets since only crutch units Soviets work nowadays. sturmpio spam to Volk spam and having so much resources early is toxic. Will USF get buffed assengies aswell early on? Who ever thought of OKW design at Relic must have been dropped on their head as a child @OP You are free from opening another thread to discuss OKW opening strength if you refrain from the personal anecdotal circumstances, insults to developers and instead make use of game stats/facts rather than personal venting rants and vocabulary as "OKW is toxic". Locked. In: COH2 Balance |
Thread: Feedback for Commander Revamppatch14 Oct 2018, 18:22 PM
I sincerely hope the balance team doesn't take some of the posts in this thread too seriously.. Not sure if it still works, but i hope they have this enabled. https://www.coh2.org/topic/44204/company-of-farts-extension-for-balance-forum-warriors In: Lobby |
Thread: So Axis SMGs really are intentionally inferior?14 Oct 2018, 18:21 PM
They all shoot bullets, therefore they should all perform the same. QED. Assault Grenadier, Volksgrenadier and Pioneer SMGs are utterly useless, while Allied SMGs are extremely deadly -- not only because of the weapons themselves (Axis SMGs only deal damage in melee range) but also because of the units wielding them (no Axis units get a received accuracy buff when they receive their SMGs, making it impossible to use them as assault troops). The only unit worthy of mention there is Assault Grenadiers. Not because of damage, but that they fall flat in utility after the first 5 mins of the game. Which reminds me of several other allied units with SMGs as well. Volks SMG would see use if they didn't get access to STG which are way stronger, even with all the utility they get. Assault Grens will never be a force to be reckon with if they are CP0. Same problem as Assault Engis.
Let's ignore plenty of SMG non ever seen units because they are allied and OP only plays Axis at 4 rank digit... 1-Complains about Pios, even though at 200mp category, they are the best starting engineer in the game. Compare it to RET/CE. RE coming later with stens are still not doing nothing worth mentioning. 2-What are grease guns and what's the point on using a vet 0 vehicle crew. 3-What are Partisans, Assault Guards, Assault Engineers. The problem with SMGs, is that the moment they are GOOD, you are gonna complain way harder because now the game revolves around running around the map and immediately rushing below 10 range with blobs. In: COH2 Balance |
Thread: Axis Units Never Pose a Serious Threat13 Oct 2018, 19:17 PM
The shoutbox is far more effective for this kinds of topics. Locked In: COH2 Balance |
Thread: How to counter heavy OKW blobs (or blobs in general)13 Oct 2018, 18:44 PM
Attack move command. It won't redeploy if you miss clicking the squad. In: COH2 Gameplay |
Thread: So Axis SMGs really are intentionally inferior?12 Oct 2018, 20:03 PM
By the nature of the weapon, only when you are at close range you have a great DPS. A unit retreating will move out of your "comfort" zone. A bolt action non sniper rifle, won't lose DPS because they close in and have much higher chances of doing anything when the unit starts to retreat. In: COH2 Balance |
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