If this actually works.
Aura
* +range, +sight, +speed bonuses removed from infantry-affecting bonus of the aura (Vet5 aura still awards +accuracy/+reload to infantry)
* +sight/+range parts of vehicle-affecting aura no longer affect teammates
* Vet 5 infantry-affecting aura no longer affects teammates
Profile of elchino7
Signature
My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Why command p4, pathers and OKW officer affect all ally8 Nov 2018, 00:10 AM
In: COH2 Balance |
Thread: Close the Pocket Question7 Nov 2018, 01:11 AM
Sector artillery ? The OH one ? In: COH2 Gameplay |
Thread: CoH & AoE4 coming to Xbox? 5 Nov 2018, 23:11 PM
RTS can be on consoles and still be good, while not be dumb'ed down. Look at CnC 3's, there are a lot of pull up menus for a game based around mass production. AoE is a pretty simple RTS, not really any 'abilites,' just different units. For CoH, there is enough buttons for abilites. Most units may only have two to three abilites. A Vet 1 ability, grenade, and something else. For directional movement, on PC you click, hold, and move. Why not the same on console? For attack move in CnC, it was double click. Retreat could easily be a click in on a stick as well as reverse move to a location. REAL RTS which are not dumb down, can't never work on a joystick. The only solution is forcing mouse and keyboard to be played or simplify/dumb down the game. Imagine trying to dodge a rifle grenade on a squad which is on the other side of the map. Try to use USF tank's smoke. CoH requires too much input fineness for a joystick to be able to accommodate. Same with AoE. The formula is simple, but the execution is hard. Try to early scout with sheeps, while you are pushing deer towards your TC or trying to lame the enemy boar with bodyblocking scouts. Kitting with ranged units, attack ground with onagers, building quick palisades to protect your wood/gold/stone lines. I agree and disagree with several points. I think you are talking through the PoV of an RTS enthusiast and not as a SC, WC3 (WC2 was just an 90s old model RTS) or even Blizzard fanboy. While you consider SC2 a lazy continuation, i think that it was mostly what most people expected from the game. New engine, improved and refreshed mechanics, graphics, UI, etc. Arcade/mod tools and a campaign. During it's first years it was still king and the downfall was half part due to a slow and bad balance (zerg infestor meta) and the overall declive of RTS to more casual friendly games and the rise of the MOBAs. Esport side is a bit more deep to talk about. Coop kept the game afloat in regards to the casual public and probably the best call (at least economically) for them. The WC3 remaster was just the logical next step after they made BW remaster and the recent interest in the game (WC3 1.29 patch). Unless something is been cooked behind the scenes and a big shift on the market, it's gonna take a long time before any new real RTS is been delivered by Blizzard. WC3 RE is the best expectations you can have for a future release of WC4. WC3 RE is basically AoE2 HD which i hope with a better implementation than HD (people just went back to Voobly). WC3 RE is something people want. Diablo Mobile is an abomination aimed towards the Chinese/Casual market. Regarding Blizzard, yeah you are right. The old guard is slowly fading away and the old dogma "gameplay first, commit to quality" started to be forgotten couple of years ago. While the golden chicken (OW) is been treat well, that is not the case for other IPs. Those IP are probably better treat than most of other games/companies but nowadays it seems that money matter more. Not even high profit HS seems to be able to draw resources in order to improve it. In: Lobby |
Thread: B4 , what's the point.2 Nov 2018, 01:55 AM
Lenny once made his strat around building 10+ cons when they were bad, he did won couple of games, but it was still bad. I remember playing against walls of sandbags. B4 is the epitome of cheese and bad design. Awful to use and play against, because it's annoying when it keeps missing and it's annoying when they somehow land a hit on a full 640 HP tank and kill it. As long as it fires a single 640dmg shot, it can never be viable nor competitive. Because if it does, it means it's completely OP. In: COH2 Balance |
Thread: Artillery Flares of OKW's Special Operations Commander1 Nov 2018, 04:20 AM
TBH, while i don't like the way they nerf demos, they are in a much healthy spot than before. I've seen them used with good results in recent games such as Von Ansten-Isildur vs Prodigy-Cpt Sprice finals. In: COH2 Balance |
Thread: Artillery Flares of OKW's Special Operations Commander1 Nov 2018, 04:02 AM
Invis some comments. Next time stop quoting and feeding pointless discussion and just use the report tool. If you guys have any issues which each other just use the PM or be short and quick on the shitbox. Sorry the shoutbox. In: COH2 Balance |
Thread: Why do CP's still block vehicle pathing in 2018!?31 Oct 2018, 21:38 PM
VPs should stay as is. Strat point are open to debate and it has my vote. I mean, i would like to see the reasons to the current status quo. I just hope it's not immersion breaking cause we had for several years tank phasing through each other. In: COH2 Bugs |
Thread: Artillery Flares of OKW's Special Operations Commander31 Oct 2018, 21:33 PM
Nerf too big. At least in the first case. -I don't think i have seen competitive games with people using flares on infantry units. Not at a point which is relevant. -In the case of ISG, it could work but i don't know if the tools are there for simply "copy pasting" Soviet flares into ISG. Also most people don't like when abilities are completely removed (see the case in revamp rework). In: COH2 Balance |
Thread: Artillery Flares of OKW's Special Operations Commander31 Oct 2018, 15:30 PM
At that point, you are just removing the ability all together In: COH2 Balance |
Thread: M2 HMG .50 Cal31 Oct 2018, 15:08 PM
FAR damage IIRC. Which should be low for obvious reasons unless you want insta gibs like old Firefly rockets or Centaur/Bofor. In: COH2 Gameplay |
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