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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: The problem with tank gameplay 25 Sep 2019, 16:17 PM
In: COH2 Gameplay |
Thread: Fallshirmjager vs Shock Troopes vs Paratroopers25 Sep 2019, 00:51 AM
IMHO if a thread reaches a certain amount of BS it should be closed, otherwise toxic and unproductive balance discussion take ages and endless amounts of posts. Since the thread devolved into U, no U kinda discussion, i suggest to just go back and continue here. https://www.coh2.org/topic/97537/fallschirmj%C3%A4ger-is-very-op/page/17 In: COH2 Balance |
Thread: about okw medikit24 Sep 2019, 17:42 PM
Read first post. @OP The whole point of the medkit as vet0 was to make healing possible without T1 at the expense of constant munition usage. In: COH2 Balance |
Thread: Fallshirmjager poll24 Sep 2019, 16:17 PM
Simple would be OP, UP and fine. You are narrowing the issue to a price problem. In: COH2 Balance |
Thread: Random faction choice for matchmaking23 Sep 2019, 23:29 PM
In the current matchmaking yes. It could be simplified as well as only Allies or Axis and picking a random faction. Or the average ranking for Allies/Axis. Or just your best faction at all for that side. If it's too much issue for queuing for several modes, you could just disable random search for when you queue for more than 1 mode. In: Lobby |
Thread: 50 cal - Why is it so good? 23 Sep 2019, 21:25 PM
Soviet isn't built around anything that's why cons suck and the maxim sucks and their teching is a manpower leach... Cheese. Since day 1, they are built around cheese. In: COH2 Balance |
Thread: Random faction choice for matchmaking23 Sep 2019, 21:24 PM
The lazy implementation is just asking OP to have a dice right besides his keyboard so he can roll whatever faction to play. The point of random should be both to shorten up queue and improve matchmaking by actually finding the most suitable opponent possible. Example: say your best faction is OH, followed by SU and then OKW. If the best closest match up is against someone who is an allied faction, which in turn is worst than you, the game should probably put you as OKW. If he is better, OH. In: Lobby |
Thread: Random faction choice for matchmaking23 Sep 2019, 19:40 PM
I think the difficulty would be the loadouts created for each faction. You would need an entirely overhauled display to be able to equip basically 5 loadouts at once. This is probably why the game did not get this option when previous games like DOW 2 had it. Exactly. The only thing you could do now, is brainstorming how a random matchmaking should look and work towards future CoH3. Having a random option should also help towards matchmaking. In: Lobby |
Thread: Fallshirmjager poll23 Sep 2019, 19:30 PM
To begin with, OP should know that the forums is not a big enough sample and very biased aswell. 30+ votes are needed just to determine a standard variation if they all vary too much the sample is meaningless because it proves nothing. 100+ votes just to get a small majority but again pointless because game balance is not based on democracy (contrary to some nasty people thinking) and finally worthless the effort because the topic was already discussed in another thread, better go read it OP Polls are not meaningless. If the balance forum is "too small a sample size" then the opinions on discussion threads are just as worthless Both of you are correct. The best analogy would be a thermometer. It can give you a rough analysis of how the patient feels, but it doesn't determinate the causes or effects that it is producing it. Also, the poll is flawed in the options it is given. Will close the thread in couple of days (if this is still a the top) so please use other thread to give feedback on falls. Just use this to vote if you want. In: COH2 Balance |
Thread: Grens need a tone down23 Sep 2019, 19:23 PM
Locking thread for multiple reasons, both for the opening post, derailment and other things. If someone wants to open a new thread discussing the effects of the vet 3 change on Grens, it's free to do so. Also, reminder, that you don't need to reply to threads which makes you feel that the OP makes an absolutely "outrageous" claim and you can opt to abstain of commenting and throwing fuel to the fire. Letting the smoke silently die is a peaceful approach (although i know fire can be more exciting, but then you need firefighters to put it out). In: COH2 Balance |
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