PD: we have a tournament in less than a week.
Not sure if we will have a "meta" form by that point. Time will tell if people are gonna swap their precious SU or USF for UKF or not.
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Congratulations balance team14 Apr 2020, 05:32 AM
In: COH2 Balance |
Thread: Congratulations balance team14 Apr 2020, 05:28 AM
... You don't get it right? I'll rather someone end up been wrong but providing good arguments than someone been right and giving crap arguments. Hence the first real comment in 5 pages comes from a single person. ... With all the changes done to UKF, i don't think it will settle down as something as simple as "just" spam IS and win. 1- So, what's in your opinion the reason UKF saw poor performance on 1v1 during the last patch. Was it too risky to bet all your chips in trying to "steamroll" either OH/OKW early on and if failing in doing so you would lose to heavy meta? The changes on their early game hasn't change too much and the tournament (2v2) played on the preview patch didn't play like anything that we saw on the clips or what you described. 2- Has the faction been made easier rather than just better overall, specially at the top? 3- Why the hell would you want to, on 1v1, match UKF IS 1on1 with Grens when you can open up with sniper? It's basically 2015/2016 all over again. With OKW i don't think people will try a fast Flak HT back up by rak on 1v1 but maybe on teamgames. Still i think it's way more safe to just P2 into Puma as always. 4- I more or less agree with the "solutions". -If IS is no longer meme unit outside of cover, then you can just let Ro En have the sandbags and let them just build trenches (similar to grens with meme bunkers who no one use as cover cause they are expensive). -Now that they buffed the Cromwell, they could see to adjust UKF medium timing (i might be wrong, cause plenty of changes to other factions timing but i'm under the impression they had one of the fastest mediums when skipping upgrades). -I still think that 5th man upgrade should not be done automatically and should take a weapon slot. Plenty of times this is skipped but it's better to address this once for all. In: COH2 Balance |
Thread: Rear Echelon very weak.13 Apr 2020, 21:44 PM
Exactly. I just found it funny that the pic remind me of that game. In: COH2 Balance |
Thread: Congratulations balance team13 Apr 2020, 21:31 PM
PD: you were EXTREMELY LUCKY with that FF PD2: 5 squads of 5 men Grenadiers with 4 Stug spam > IS spam + FF In: COH2 Balance |
Thread: Congratulations balance team13 Apr 2020, 21:23 PM
the problem with this logic is that players right now roflstomp others which they knew previously they could keep up a good fight espacially as another faction. I play brits right now, and they sure feel much easier then soviets which can be a struggle. 6 sections can be maintained more easily then 4 cons right now XD
Read slowly and read carefully what i posted before. I didn't deny that UKF COULD be OP. I constantly said that if IS spam is VIABLE is stupid. I'm remarking that the examples given are bad and that the other 4 factions can do the same on those examples. You could still maintain a 6 IS in the last patch. The changes to them are not as big in RAW performance. I'm more interested in the smoke they have access now, the medic and the Officer than the sheer performance of IS. PD: nothing was done with Bolster and it will always be an issue.
I'm not gonna play the same game you have with Katitof. I'm saying that any faction, when faced with a disproportionate army value and usage of commander skills, will get overwhelmed. In: COH2 Balance |
Thread: Congratulations balance team13 Apr 2020, 20:50 PM
Then you are deflecting the point of conversation. I said the examples are bad, not that IS spam as a concept is not stupid if it's viable. A better player stomping with wierd comps is nothing new. I had been wreck by PaulAD and CptSPrice multiple times in different patches when they blob whatever unit they would like. But i don't blame the game, i blame my lack of skills. If we based our opinion by what happens in automatch in a single bad case, we would never had Conscripts been improved at all because a player called Redwing try to spam them all the time and make it work sometimes. In: COH2 Balance |
Thread: Rear Echelon very weak.13 Apr 2020, 20:45 PM
In: COH2 Balance |
Thread: Non minesweeper engineers removing mines13 Apr 2020, 20:38 PM
That's why i said it was probably a TIL situation. In: COH2 Bugs |
Thread: Congratulations balance team13 Apr 2020, 20:35 PM
Not sure if there's a misunderstanding on what I meant or not, but the section on the center-left is suppressed before the grenade leaves his hand. That being the case, the range reduction should be in effect if it was any other squad, but on sections that is not the case. It's possible that he was close enough that he was in range regardless. Check again. 3 squads get's suppressed before the camera pans out. The model which throws the grenade comes from the far left squad which is not suppressed BEFORE the grenade is on the air. In: COH2 Balance |
Thread: Congratulations balance team13 Apr 2020, 20:32 PM
Clip 1 speaks for itself, if those are Volks, Grenadiers, Cons then they don’t wipe everything while taking like 5 mode drops. Riflemen don’t count since they’re offensive minded and are nowhere near as good as Sections on defense. They would, if they spend similar amount of resources, popcap and commander abilities. To replicate a similar value, it would be 10 Conscripts squad without 7 man upgrade. Charging with FMR and throwing molotovs. It might not wipe as fast, as with HE nades but they would win that fight nevertheless. 9 Volks, some with STGs, charging with FTF or Valiant Assault. 10 Grenadiers or 8 Grenadiers with 5th man upgrade, charging with Assault and Hold. I didn't made exhaustive test but i replicated both scenarios on same map. Two times test: 4 Volks with (only 2) and without STG (none) charging on the right side, with Valiant Assault, charging a Vickers and an IS. They have the same result. The left Volk manage to sneak and throw a grenade and they don't have issues wiping the IS. For the left test, i went with 5 man upgrade 4 Gren squad and one simple one throwing 2 Rifle nades (cause i couldn't easily replicate the immediately wipe of the MG) at a Vickers and 2 IS. Got similar results when using Assault and Hold. In: COH2 Balance |
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