Thanks for looking at this. I've had several games like this as UKF where it starts okay, at least in terms of map control, and then slips away. I did watch one of Hans' games today and saw that he normally has 3 tommies and 2-3 engineers. I'll try more infantry and see how it goes.
Is the coordinated barrage from the sniper any good on emplacements?
Also, do you ever tech to Comets? In the one game I saw of Hans, he just did Cromwells but I don't know if that is just situational.
The range on the sniper arty is too small, and it's pretty rng based wetheryou'll get good hits. I do tech to comet after one or two Cromwell, but usually it's better to try to end the game with the croms. |
Early game wasn't bad, you end up with superior map control. But then, around minutes 7-9, you start sending squads alone into enemy territory against superior numbers and being forced back. At this point in the game, your mortar pit > his ISG. If you had pushed with your whole army (including your vickers) I think you could have handled his forces easily, especially considering he'd invested in an early raketen.
The mortar pit also goes down because you don't keep it alive. A second engie squad would have made that much easier, and you had the MP for it.
When the centaur comes out he has 1 shrek and one raketen (not that you can know that, which is why you should be peeking into enemy territory with your infantry more). It's a strong shock unit, and the AT he had could not have killed the centaur. This was your chance to push him off the fuel.
Your lack of a second engineer costs you precious centaur up time at around 16 min (you do eventually make another).
Another thing to consider is that you could have ignored his hard point and attacked his base from the south.
At 24 min in, you could have manueered the firefly out of the arc of the pak 43 and killed the bunker much quicker. Instead you have to waste a land matress barrage on it.
A lot of that is minor stuff. The main takeaways here should be:
Push harder when you have an advantage or a shock unit.
Scout more.
Take more care of your mortar pit/get a second engie squad.
1 mortar pit beats 1 ISG basically every time. With better barrage micro and more agression you could have decrewed his weapons teams, drove in with the bren, and won the game before 20 min. I would have remade a mortar pit once I realized he wasn't going to build a second ISG.
As a final note, I would have 3 tommies at all times, personally. If you don't at least have 2 tommies and 2 engies at all times; any less infantry than that and you're very limited in terms of battlefield options. |
I can watch this one tomorrow and give some feedback. |
Watched replay?
Remembering his name is the only way to reliably beat him since no one is going to prepare for a double HT attack on your base 5min in the game.
Yes I watched the replay. Like other people said, you camped your side of the map. You also didn't react correctly (retreating everything).
Again, if you really think this strat is unbeatable, go play it, see what happens, report back here. |
He loses half his games. Why don't you play his strat and see how people beat it? |
While I am all for removal of mortar auto fire, I think the easier solution is to nerf the auto fire heavily and buff the barrage. They over perform vs inf with zero micro. |
Only if you could choose between a mortar pit and a mobile mortar like you can choose between the aec or the bofors...
Indirect fire in this game, specially in team games, is pretty cancerous imo so why not make all mortars not autofire and buff their barrage and take the cooldown away (forcing the player to actually micro the mortars instead of setting them up and "forget" about them) or make them only target an unit if the player does it manually. Just throwing some idead to the air.
Actually I think making mortars not autofire is an amazing idea. They are (imo) supposed to be a counter to weapons teams, not a 'moar damage' unit. This would fix many of the issues with the mortars and the mortar pit in particular. |
Didnt know that there exist people who voluntarily wanna play on Moscow
Twister was pretty upset when they picked it. I guess someone who wants to play double soviet like suffering, so ofc they'd pick this map. |
Despite inexplicably picking double soviet, redforce and his ally played well and gave us an exciting match. |
I think you're right tbh, I share the same view pretty much. When faced with a problem, people don't say "how can I fix this", but instead "how could this happen to me". |