The plane entity controls which squads are dropped. |
Maybe you have reached some sort of limit on Steam Workshop? |
Using an alpha channel to "hide" parts, such as skirts. |
So, you get this error in the Modding Hub?
Are they working on your end? If not, maybe check the warnings.log for any errors related to them. |
Is it possible to use alpha channels with .tga? Has anyone had any luck trying to make certain parts of vehicles invisible? |
No, there is no model without scope. The same was true of CoH1, as well. |
That means that your path to the weapon is wrong. West German does not have smg_mp40. Use the Archive Viewer to find the right weapon in the West German folder.
It should be:
"..\\..\\weapons\\west_german_smg_mp40\\west_german_smg_mp40", |
Modicons should be ModIcons.
There is no 101stAirborne.png in your data\ui folder. |
Icons MUST be .png.
You do not include <modID> in the actual filename, that is ONLY in the Attribute Editor.
You can add as many icons as you want, for light, medium, heavy, summer, winter, etc. |
We originally dropped the feature from the CoH1 version due to issues encountered with Corsix's Overlay DLL. We have had ideas on how we might approach it with CoH2, even before the UI support was added, but decided it was best to work on other core features first. |