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Register Time: 8 Sep 2013, 22:10 PM
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Youtube: https://www.youtube.com/user/eliw00d
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Birthday: 1984-03-05
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Game Name: eliw00d
You could go through the entire list of entities, filter out buildings with hold_ext, and then apply a modifier to their sight radius. That should work.
Take a look at World_GetEntity and World_GetNumEntities for looping over all world entities.
Relic recently introduced UI Control, which allows modders to create custom UI in SCAR. While working on the custom UI for our mod, Fortress Europe, I came up with an API that made using the UI Control much faster and simpler. I decided to polish it a little bit and release it publicly, for others to benefit from.
It is based on Object Oriented Programming, so it is very versatile. You can create sub classes that inherit from my classes, if you would like. This will allow you to create many different kinds of elements for your custom UI.
The Documentation is a work-in-progress, and I am open to Pull Requests on GitHub.
Did you clone to the same name and location for m1937_152mm_ml_20_artillery_mp (ebp)?
Did you delete the required_resource and required_player_upgrade in the requirements_ext of m1937_152mm_ml_20_artillery_mp (ebp)?
Did you clone to a different name and/or location for m1937_152mm_ml_20_artillery_mp (sbp)?
If that is all you did, I do not see why it would explode. Maybe try cloning to a different name and location for the ebp, specifically in the AEF race folder?