General Information
Register Time: 8 Sep 2013, 22:10 PM
Last Visit Time: 19 Oct 2023, 20:27 PM
Youtube: https://www.youtube.com/user/eliw00d
Steam: 76561197964578176
Birthday: 1984-03-05
Residence: United States
Nationality: Finland
Timezone: America/Chicago
Game Name: eliw00d
Added a temporary fix to the Label class's setFontSize method, which should help with Labels getting offset downwards, leading to cut off. Set size and location first, and font size last. Height should be 1:1 with the font size for this to work.
An example:
Code
label = Label("Label"); label.setSize(128, 16); label.setLocation(8, 8); label.setFontSize(label.getHeight() or 16);
Let me know if there are any issues. Otherwise, let's hope that Relic fixes the issue!
And about sound files, there are sound files for wiberlwind, ba 64 armoured car, staghound and nashorn
These have been in the game for a while. There are all kinds of sounds related to things that do not have art assets, such as SdKfz 234/1 and 234/4, M3 75mm GMC, and M1917. You can find all of these in Sound.sga of the base game.
It is always best to check the art archives for confirmation of new units (ArtGermanEF.sga, ArtSovietEF.sga, etc).
There used to be partially converted CoH1 models for the SdKfz 234/1, 234/2, and Wirbelwind. But, they were removed at some point, maybe around the release of the Western Front Armies. I would not be surprised if some of the sounds are that old.
There are no menus for abilities. However, you can fake it by creating an ability that shows/hides other abilities. Contrivance (aka Sturmhaubitze) made a tutorial for CoH1 that still works for CoH2:
The basic idea is that you have upgrades that are required by the other abilities, and when the menu ability is executed, it adds that upgrade, hides the menu ability and shows the other abilities. Then, you have a back ability, that reverses that (by taking the upgrade away).