A lot of you dont care about 4v4 thats great i dont care about 1v1 its boring. Also i believe statistics say more peolple play 4v4 than any other category.
It really sucks right and here is a few key points on why.
Allied mediums, almost every axis unit has snares a snared allied medium is a dead tank almost guaranteed. A snared panther not a dead tank even snared reverses faster than allied inf can chase it (plus they only have zooks most wont pen). Plus health buff makes it perfect for behind enemy lines attacks with no reprecusions. Allied medium reverses slower shrek blob when shrek does basicly same dmg as a main gun tank hit.
Okw poor design flak truck denying area, even if destroyed by the time it is dosent mean much vs area denial it already caused and the forced all in type of attack it forces allies to use, if it goes wrong way game over.
Super tanks always been fucking dumb build one elephant now all allied armor is useless while you have free reign to use your tanks. Only countered by mark target and heavy all in allied td manuevers also if the guy has a brain prolly all dead allied tanks if he clicks the u button and reverses it, spotting scopes plus most likely an okw partner with arty flares you would have to be a fucking moron to lose it.
Blobs only truly punishable by allied caliope(doctarate required) and a close range katusha ( highly risky takes time to fire unlike alpha strike werfer (oddly really hard to hear with other shit going on) apparently some people dont know how to use it because it deletes units and only has to fire on volley before you put it back) our mgs none of them can pen more than 2 squads and it has to Be microed to even do that. At the same time axis access to blob punishable tools non doctrinal. Promote your blobing but not the enemys.
Arty flares??????? Why is this not fixed. No flanking manuevers cant even set my mg that cant pen units unless supported but they know where it is fucking rediculous.
Allied vs axis inf, well you have great close range units, that great dosent mean dick when i lose 2 models on approach now does it into your fusiler blob. Worthless. Sure i can hide around corners, grenade your blob dosent really seem to matter.
Special note for cry baby okw: they never had a medium tank, people cried they got the best non stock Medium
One, never had artillery because they had non doc stuka that is capable of countering allied artillery, tanks, wipe squads, and make team weapons un recrewable, crybabies: its too hard to counter british emplacements, brit emplacements Were nerfed hard cant survive 30 secs vs a good player with out arty, now in every single 4v4 okw lefh arty hard to get past the flak truck and the fwd retreat, weird sounds like bofors aand mortar pit hmmm. Point is they only got lefh for crybabys that couldnt use alll the other tools to counter brits emplacements in the first place. Brit emplacements get nerfed to useless but okw keeps lefh i dont understand how anyone can see that as wrong.
Okw crybabies claiming they have no
Garrison clearing tools when sturms usually will get to said garrison at first if not can go to a side with no windows and win anway because they somehow shoot through walls, relic gives them flame nuke only its great at death looping all soviet team weps and pretty much great at ensuring winning all first enouncters still
Late game your axis and losing just spam panthers and shrek blobs it will win every single time. Allied inf cant kill any of the shrek
Inf fast enough they just ignore you and or have grenades to make up for it. Allied inf has no at unless you want to blob rangers with zooks, other hand you catch and isu152 off guard with shrek blob its dead. I find it hilarious that in 4v4 smart axis players nust spam shrek blobs and panthers, panthers mg should have shit AI i call it the machine gun carrier its better at killing inf than the eZ8 and thats hilarious. Panthers have too much health allied td spam cant even deal with it.
I mean isu152 HE rounds are saving grace, calliope, priest, maybe croc church, other than that we have shit tools to win a 4v4 on equal skill
After watching your playercard i can savely assume, that everything you encounter is a l2p issue. You are an allies only player in a high 3 digit rating with a win ratio of less than 50%.
Imo allies have better win rates in 3v3 and 4v4 overall.
General logic that applies to any multiplayer game composed of random teams:
In an average to decent matchmaking:
-No matter what you do, you will lose 20% of your games.
This becomes more reliable the more players you add to the equation.
-No matter what you do, you will win 20% of your games.
Same shit applies in the other way. You will get carried no matter how badly you are throwing.
-This leaves you to a 60% were you have a clear influence on the result of the game.
Now you have 2 ways to improve your odds.
1-Git gud. Really.
A more elaborate explanation: when you can dominate your "lane" or your opposing opponent that you have leeway to help your teammates go from a 1v1 to a 2v1. The same goes the other way when you lose your army or have to mass retreat. Suddenly you are putting the burden on your team and reduce your winning chances.
2-Learn leadership/social skills and eat down your ego.
-Some people are good but self sabotage themselves by triggering their snowflake teammates. No matter how good or right you are, wasting time typing/insulting/criticising someone MIDGAME is pointless. Leave that for after match talk. If you don't have anything productive and CONCISE to say, stay silent.
Pro tip: if you are someone who is easy to get triggered just install autohotkey and disable the chat hotkey.
- Shotcalling. Be the leader. Initiative.
You don't need to give extensive speeches roleplaying you are a WW2 commander. If you can't keep it simple, it's pointless.
Pro tip: don't give orders. Give suggestions or information. At the end of the day you can't force others to do what you want.
- MORE OFTEN THAN NOT, if the whole team commits to something, it's better to take the wrong choice as a team rather than committing to the right call alone.
You have better chances going full stupid rather than half stupid. If someones proceeds to suicide dive, you might as well make the most out of it.
Play to win, don't play to not lose.
Imo grens are only an issue in 1v1. In 2v2 and going. Sniper, gren, mg starts with pgrens are way more viable anyway. A lot of people dont seem to bother the combined arms aspect.
What a wonderful way of arguing. Next time anyone complains about anything being OP I simply demand him to waste multiple hours in order to collect some useless video footage, that contributes nothing to the actual discussion.
Perimeter Overwatch OP ? K, first show me how you win three matches in a row with it, otherwise it is fine
Isu 152 + Il2 Bombs / Elephant + Stuka OP ? K, first show me how you win three matches in a row with it, otherwise it is fine
I am not gonna waste my time collecting this footage for you, since the odds for getting Red Ball AND having a losing battle in the first place are rather slim. I could show you one recording from my last match where I turned a losing battle into a victory by using this ability, however you probably would simply shrug it off, as the enemy was around rank 1800.
But anyways ... here are some Videos from youtube, that show how strong this ability can be:
Since this one wasnt pointed out cleraly earlier: If you cant recrew enemy team weapons, destroy them with your at.
Rebuilding stuff costs way more and takes more time.
Well, soviets lack high explosive damage on their base roster.
By high explosive I'm talking about high aoe damage profiles (damage that circurvents their recived accuracy). Most of the infantry damage of the T34 comes from its machineguns. The T70 aoe its small and its more geared up for model sniping. Using a Zis barrage against them its almost suicidal, and the Su76 barrage has abysmal reload time and its in one of the worst units of the roster (The Su76 gun can't traverse, meaning the vehicle has to align perfectly against the center of enemy vehicles). Soviets can only rely on the Katyusha's alpha strike.
In terms of supression, obers laugh at maxims and can death loop them with ease. The M5 quad its too nimble against at fire. The only supression that works against them is the one coming from planes.
This is a topic Ihave been thinking about for a while now.
Katitof and Vipper still get into fights regularly, this hasn't changed.
+1
The next big topic imo will be a big commander revamp. Several doctrines need a rework, so they are not as opressive and allow for other doctrines to shine.
Jäger armor, isu doctrines and prob some other as well. Other commmanders could need improvments. Making the command p4 somewhat viable would be cool.
Grens are still in a weired late game space without 5 man upgrade.
But overall, the game is in the most balanced state since launch.