I can agree 100% with the OP. The OSWP is really prevalent in CoH2.
But a solution to this problem won't be easy. I don't think nerfing certain explosive weapons would do the trick, because they always end up ether to powerful or weak, depending purely on the spread of the shots and spread of the models in the squad.
There needs to be a mechanic similar to the old "5% bug". If a squad is at full health and steps on a mine for example a squad wipe is impossible to occur - one model will always survive with a sliver of health.
Or in other words: If you can't remove the RNG, give it at least boundaries.
That's a very good idea that can be apply too many things in Coh2. Random with boundaries. |
The mud addition is interesting only if their are no random factors related to it. I mean it's effects are always the same. I wouldn't like to see a tank stuck in the mud for a random amount of time.
If the effects are predictable then it's a new tactical asset. If not, it will be a pain in the...
We will have to see the implementation for the final answer.
The least random in the game's critical aspect the better the game is. |
Mud...we heard it!
This helps the casual base play 4v4 without getting too frustrated at their inability to multitask and micro.
How can you say such insanities , are you a kid ? People play 4vs4 because they like it, not because of any lack micromanagement. 4vs4 games with friends are a blast ! 4vs4 mode is a lot more difficult to play because it's team based, so you have to deal with others ! And often they disagree only because they are your friends . So if you want a excellent 1vs1 game where only intellect power matter, give chess a try you will love it. But for 3vs3 or 4vs4, i rather pick the COH family of game.
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I think that only a very small number of people without a life would hack game like vcoh or coh2. We play those games for fun and challenge. Where is the fun or challenge to win with an illegal tool... There is nothing to win, no money. Nobody can win self esteem with a hack...
I think there is more people who need to find reason for their loss then people using hack... Grow up. The community will easily spot a hacker in the top 50 ...if that ever happen...
The random matchmaker is our friend...
So forget about it and play your game the best you can !!! |
I have read through these pages with interest. The phrase "The view was better from the plane" comes to mind, as I try to envision (dread word)the mindset of many of those who landed in Vancouver, on a guest pass,fully paid.
I highly doubt if many of those who visited Relic (with apparent relish) will receive a return invite. What is the point of feeding the hand which bites you? Would you,as an CM, like to answer to the SEGA CEO (or his minions) and say why?
You might argue that it is better to have the disentitled in the tent pissing out,rather than on the outside pissing in. But many of the disentitledd seem already to have made their own choice.
There is a discipline lacking on this site. It is a site apparently set up to support CoH2. Very well then. Let it ostensibly be so.
I fully accept that behind the scenes,there may well be representations about the evolution of CoH2. But I do not want to come here and resd incessant negative bleatings from the disentitled. I do not want this site to be used to perpetuate a self-seeking minority oligarchy. That is what CoH2 set out to dissemble. If you did not understand that,then you read the pre-blurb with rose-tinted spectacles.
I have always understood it to be that CoH wanted a wider player base, which was not so inhibiting for a novice to master. In this way, Relic,as a non-charitable institution, might seek to profit (in a way that the original game never apparently did) and keep its new game alive(and its studio), with balance patching based on new sales of skins, commanders etc
It therefore makes no commercial sense at all, to me, that some here on this forum and recommend the destruction of CoH2, believing in their wildest dreams that the powers-that -be will revert to vCoH and produce a further patch. You think I talk nonsense? OK then.
Tell me,if you reply, how SEGA/Relic will make any money at all by scrapping CoH2 and patching vCoH. It is a pipe dream, nothing more. . Unless, ofc, you advocate making people pay for the new patch for vCoH, by refusing them entry to vCoH unless they pay. Can you hear the howls of (mostly) North American anguish?
" I paid 50 bucks for this game. I aint paying no more"
" This game aint FTP. I paid $50.00 6 years ago. I expect full support, for free, till the day I drop"
In your wildest dreams!
Put simply, (for the simplest): you will not be able to continue your muscling. You either accept reality,muscle down,accept the bad with the smooth and await a good outcome
(which will come) and tone down your acerbic comments. or else push the game to the point of no-return and lose the whole damned lot.
Are you that nihilist? Some of you, I regret,may be so
If i want to tell people that Coh2 is less fun and less deep then vcoh on a open minded forum, why not doing it if i feel it. People like you won.t dictate what good or not and what to say or not. Those are my true feelings even if they are hard to read. I rather lose 60$ then say nothing about a game that don't meet by far my expectations. |
Nice idea to explore!
+100
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A simple fix to the commander bloat is to stop the automatic CP allocation once a commander is chosen, and allow for manual allocation across all three. Redundant commander abilities would be obstacles to unlocking late-game abilities and units, and add a component to choosing an efficient load-out.
Commanders would then become an adaptive and dynamic doctrine tree for players to customize and develop new strategies with. The linear one-track commander method is just, well, stale.
+100
Nice idea, something to explore. |
Well because of the 3vs3 and 4vs4 gameplay always becoming a boring spamfest of tanks, we will return playing vcoh.
It is us the community that are to blame,cause we bought the game and dlcs.
I did play the beta and i was feeling deep inside that the game was on the wrong track, but i still bought it and i bought all the dlc...
We all know that vcoh even without truesight is a vastly superior game.
I sincerely hope that Relic/Sega take the time needed to redesign coh2 so it become the great game it should have been. We will play the beta iterations, but stop selling cmdrs... |
Proposition to balance the game with cmdrs.(The patchs were good, but not cmrdrs)
First i would redo the basic cmdrs, so everyone has the core game features available. (a.k.a the basic stuff all armies have: trench, bunkers, at-infantry, arty, troop transport e.t.c). Those one would be added to the basic cmrdrs along their nature (offensive, defensive or support)
Second, cmrdrs with overlapping abilities would be change so they are more unique.
The game should be balanced with the basic cmrdrs first.
Then, i would rebalance each dlc's cmdrs with a thematic in mind adding more variety not brute power.
Heroes unit (With limited lives) should be added with all cmrds. (Eng heroes, airborne,e.t.c) but with less impact then the tiger ace.
*Add more importance to cover**
**Please lessen the tanks spamming, it kill the game, it's boring as hell.**
This game can still be save.
Thank you. |
Me too with over 400 hours played, i can't say i don't want more variety, but no op cmrds.
Good patch, but the cmrds are a bit too weird... |