Here is the first of a series of post about concerns about the game and ways to improve them. (Sorry, English is not my main language.)
My main concern is about units spamming. While a legitimate way of winning, from my point of view however, it has neither the elegance nor the subtlety of a combined arms tactic.
Spamming is now seen in all kind of match, from 1vs1 to 4vs4.
Like an invasive rotting disease, it's slowly killing the game fun factor. The easiest, surest way to win is spamming. That must change. That must become one way of winning but not the best way.
Here is a re-post of 3 propositions to improve it :
1)-
Bring back vcoh style popcap. (Great, but it may be hard to go back to it)
2)-
Have a hard-coded popcap for each map. (A possible way to bring some logic, rather simple to implement, and their could be cap for inf, for tanks, etc. )
3)-
Give player's base a minimal popcap value and then increase it for each sector he controlled, for a maximum of 100 with 50% of the sectors controlled and connected.It still respect the 100 max pop as designed by the devs.
Ex: A map has 8 controllable territories and the base minimal pop value is set at 24.
So it gonna be (100-24)/8*2= 19. So popcap is increase by 19 for each sector a side control to a max of 100. (medium to implement and the one i like the most
)
Plz share your comments and ideas about it.