Volks and Falls don't even have that great long range dmg output.
However any blob of 6 squads can easily snipe squad after sqaud.
That's why you need to controll the blob with you AA halftrack which has a superior range vs the Schrecks (50 vs 35).
There's no way you gonna lose an AA halftrack a against a blob of volks if you just keep your range advantage.
You lost because of bad micro, there are enough tools to handle a blob.
Moreover, dont engange in fight you know you can not win, you mp bleed will be always higher, there's no sense to kill a few models when you are in danger of losing several squads.
Oh boy ! again... please read all my crap/bullshit before making great comments like that...
Thanks you . |
First of all: video or replay.
Second: if you keep on denial that you played bad your cards and you should still had been able to kill something, you are never gonna improve.
Third: situation analysis.
-2 Vet 1 Rifles: they just have AT nades. No vet bonus. 560mp close/midrange unit
-LT: 320mp (close-midrange unit)
-2 RE: non combat unit with CARBINES 320mp
-AA HT: 350mp 60f
vs
Volks: 705mp + 270muni
FS: 440*3 (i know there actual cost is less) 1320mp.
-.-.-.-.-.-.-.-.-.-.-.-.-
USF:
Rifles: 10*1.45 = 14.5
RE: 8*0.375 = 3
LT: 3 Garands 1 Thompson 1 bar = 8.2±
OKW:
Volks: 12*1.2 = 14.4 And they have shrecks with might snipe units and they have veterancy edge if they were at least vet1.
FS: 12 * 4.6 = 55.2
NOW, sincere yourself, and tell me how you didn't fuck it up with cover and micro. EVEN having the inferior army, the diversity and utility (supression) should had been able to overcome the situation. It's clear you made a mistake.
Nice display, thank you very much it help.
You did not add the dps of the flak ht on the Us side of the dps equation, Why?
Thanks for analysis of Elchino7, we see clearly that the Fall dps outclass anything at far range.
The best decision would have been to retreat losing the 2 At gun. But we wouldn't have that great discussion about how broken some units are at long range for their cost.
Thanks !!
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this. i find it pretty hard that a well microed US AA Halftrack couldn't handle the blob... especially when you had screening infantries.
I think the same as you, but as my detractors said, i was badly outnumbered (mp speaking)and it was micromanaged by a very (atrocious) noob player (me)
That pour little HT go boom 1.5 secs after the blob wiped my infantry...
I could have save all my units, but we would not have that marvelous discussion.
Thanks ! |
What you really said:
I was outnumbered by superior fighting force in a unfavorable map conditions for my troops.
By a player who used long range superiority of his troops to his advantage, while I sat there like a sitting duck.
Even tho I had bad composition of units to face the opponent to begin with, and my reluctance to try to do anything about it by using smoke/cover/limited withdrawal etc to alter unfavorable position into my advantage or avoid facing superior fighting force. I am angry because I should have won that fight or at least cause severe damage to opponents fighting force that used all of my units weaknesses to his advantage.
I use this point ^ to highlight problems with infantry range discrepancies and abuse of it
my comment:
Tho you may have a point, you might reconsider using example you have given and instead of being stubborn about validity of your example and what you really wanted to say, who is noob and not, etc.
Your example negates any valid point you might have, and until you rectify that, you cannot expect people to take seriously your argument nor having mature discussion.
Happy new year to you too
Please refrain making shallow comments like that. What happen did happen the way it happen, but it shouldn't have happened without that broken mechanic (Unrealistic, childish long range power). That's the same problem that make Hmg irrelevant too....
So instead of attacking my example, you should focus on the point you perfectly understand.
Do you think that long range infantry dps is good for COH2 like the way it is ? Is it fun ?
And if you see that a change is needed, could you try to suggest something ?
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You don't think 3 440 manpower squads should do a lot of damage to your guys? Plus volks???? 25-40% now I really understand that you have no idea what you're talking about, you don't want some tweak you just want squads that cost more than yours to lose just because you can't micro manage your force enough to go without losing squads to bullet fire, hell even I could win vs a few volks and 3 fallschirmjagers with a few rifles a LT with the AA halftrack. L2P please.
I wont discuss with someone who can't understand basic stuff,is insolent and did not read or could understood the post.
Please. Go troll elsewhere. |
I kinda know what youre trying to say, but the example you are using does not in any way bring over your point. The example is stupid, and distracts from the discussion you are trying to start!
Yawn.... |
Blobs are retarded...ok, once balanced this will be over
Soviet Snipers, they break the "faction range" rule....OKW cannot counter them....so?
Tell me how Wehrmacht was a short-mid range faction in COH 1, this isn't new unless we want every faction to be effective at the same range.
Also, don't fight a battle if you don't gain anything by winning.....against OKW you CANNOT win fights on equel terms or with standard tactics.
Thanks for the advice.
Aside of snipers units, long range inf dps must fall in line. As it is, it's way to good, So good that it make others ways to fight irrelevant. |
Even if you are outmatched, losing squads outside of squad wipes from explosions is a huge L2P issue. So yeah you just aren't that good.
Read my post again... you did not understood it or i didn't expressed myself well enough.
It's a case study, i could have retreat, but i want to see the end result to discuss it.
I was outmatched in mp, i was aware of that. But my units should not have been wiped so easily, so quickly.
That where the problem is. They wiped me for afar while being under fire by a flak HT. i even focus to kill one enemy at the time, but that was to fast. Way to fast.
It's ***broken***. long range infantry DPS must be tone down at least 25-40% (depending on unit) to be in line with the rest of the game system.
TY. |
Now tell me again you did not say that you should have won... -.-
I said 2 things, read again....
1-Other the retreat, i did not have any options ?
2- I conclude that i should i won that engagement or at least kill most of them with some loss.
But the range factor permitted them to kill all my units very quickly without being able to riposte...
I stay there just to see how that would resolve because everybody say long range is imbalanced, so i wanted to see with my own eyes.
My concern here is to make the game more fun and/or at least balanced enough to want to play Allies in 4vs4.
Don't see it as an attack on you favorite faction/units.
The long rang blob sickness is killing the game slowly, so remedies must me considered.
Thanks. |
http://de.wikipedia.org/wiki/Fallschirmj%C3%A4gergewehr_42
That thing has a pudding scope, of course falls are deadly on long range. And you were outnumbered, 3 fallschirmjäger squads wipe 3 infantry squads like nothing, the AT-guns do nothing against Inf, and the 3 volks vs the AA HF?
How can you think you should have won? Serious question without trying to be offensive. 6 inf squads against 3 inf, 2 AT and 1 light vehicle...
I never said i should have won... plz read again.. i said i should have killed something...
If i had a zis gun or a mortar... Us faction has nearly nothing (a light arty) to fight such blob before having scots or Shermans and we are supposed to win fast...
Thanks |